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| Last Updated: Thu Jul 31 14:05:50 UTC 2008 |
| Hypergames, Systems, Networks and Information Conflict |
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| Introduction |
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Hypergames are meta-games
which permit modelling of deception and misperception. This area of
research has been largely dormant since the 1980s. Current research
involves exploration of the utility of hypergames in modelling
Information Warfare, biological systems and the evolutionary
implications of hypergames.
Large systems such as economies or military forces often exhibit unusually complex behaviours. Historical models for the latter include Lanchester's exchange rate equations, or the application of Metcalfe's Law to the modelling of networked systems. Further research is needed to fully quantify the properties of such systems. |
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Teaching Materials
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| Honours
Advanced
Module CSE
468 Information Conflict Semester 1 2006 |
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Publications
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| Kopp,
Carlo, Boyd, Metcalfe and
Amdahl - Modelling Networked Warfighting Systems,Conference
Paper, Proceedings of the 5th Australian Information Warfare &
Security Conference 2004. Slides
(PDF). The use of
Metcalfe's Law as a measure for assessing capability gains in networked
warfighting systems is well established. Metcalfe's Law provides an
incomplete model, in that it can only describe gains in the Observation
Orientation phases of Boyd s OODA loop. The paper explores the utility
of Amdahl's law as a model for determining bounds on networked
warfighting system capability which arise from constraints in the
Decision Action phases of the OODA loop, and analyses the limitations
of
these three models when used as an abstraction to describe such systems.
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| Kopp,
Carlo; Mills, Bruce,
Information Warfare And Evolution, Conference
Paper, Proceedings of the 3rd Australian Information Warfare &
Security Conference 2002. Slides
(PDF).
This paper reviews the four canonical strategies of Information Warfare and asserts that Information Warfare is an artifact of evolution in biological systems: the use of Information Warfare techniques by organisms aids survival in a competitive environment. A range of specific biological examples are explored to support this assertion. |
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Kopp,
Carlo,
Shannon, Hypergames And Information Warfare, Conference
Paper, Proceedings of the 3rd Australian Information Warfare &
Security Conference 2002. Slides (PDF).
Shannon's Information Theory provides a robust and quantifiable model for explaining the fundamental paradigm of Information Warfare. This paper reviews the four canonical strategies of Information Warfare, in the context of Shannon's models and further extends these models into the domain of hypergame theory. |
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| Kopp,
Carlo, Boyd, Metcalfe and Amdahl - Modelling
Networked Warfighting Systems,
Proceedings of the 5th Australian Information Warfare & Security
Conference (AIWSC 2004), Perth, WA, Australia, 25-26 November 2004,
Edith Cowan University, WA, Australia, ISBN: 0-7298-0569-7, pp 186-197.
Slides
(PDF) The use of Metcalfe’s Law as a measure for assessing capability gains in networked warfighting systems is well established. Metcalfe’s Law provides an incomplete model, in that it can only describe gains in the Observation Orientation phases of Boyd’s OODA loop. The paper explores the utility of Amdahl’s law as a model for determining bounds on networked warfighting system capability which arise from constraints in the Decision Action phases of the OODA loop, and analyses the limitations of these three models when used as an abstraction to describe such systems. |
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| Kopp,
Carlo, Reflections on
Information Age Air Warfare, Journal of Information Warfare,
Edith
Cowan University, Perth, WA, Australia, ISSN: 1445-3312, Vol 3, Issue
3, pp 11-28. The information age has produced some profound shifts in military power,and nowhere has this been more apparent than in the domain of air power. A digitised air force represents the most pronounced case study of the impact ofinformation technology and networking on achievable combat effect. For a modern military to position itself properly in this evolving paradigm of warfare, it will need to make many strategic choices in technology, system architectures and doctrine. Success in warfare has always been tied to the technological element, and in the information age this reality becomes increasingly visible. Bad choices in this decade could have consequences which persist for many decades into the future. This paper will explore the pivotal relationships between the information gathering, low observable, information networking and evolutionary aspects of a modern force, using air power as the case study paradigm. |
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Lachlan
Brumley, Carlo Kopp and Kevin Korb, Misperception,
Self-Deception and Information Warfare,
Conference
Paper, Proceedings of the 6th Australian Information Warfare &
Security Conference 2002. Paper (PDF).
Deception techniques are Information Warfare strategies commonly used by biological organisms and organisations to gain an advantage during competition. In this paper we examine two related techniques, misperception and self-deception, which we relate to the four canonical Information Warfare strategies and Boyd's OODA loop model. |
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| Kopp,
Carlo, The Analysis of Compound
Information Warfare Strategies,
Conference
Paper, Proceedings of the 6th Australian Information Warfare &
Security Conference 2005. Paper (PDF). The practical
defensive and offensive application of Information Warfare most
frequently involves the use of complicated
compound strategies, in which multichannel and multilayered attacks
must be analysed. This paper
presents a systematic approach to the analysis problem, which is
exploitable for defensive and offensive purposes.
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| Kopp,
Carlo, Classical Deception
Techniques and Perception Management vs. the Four Strategies of
Information Warfare,
Conference
Paper, Proceedings of the 6th Australian Information Warfare &
Security Conference 2005. Paper (PDF). The use of deception techniques for intelligence operations, strategic and tactical deception in war, politics, business and media manipulation is well established and well documented. This paper analyses established deception techniques in the context of the four canonical strategies of Information Warfare, to establish an information theoretical and game theoretical framework for future modelling and analysis. |
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Kopp,
Carlo, Considerations on Deception
Techniques Used in Political and Product Marketing,
Conference
Paper, Proceedings of the 7th Australian Information Warfare &
Security Conference 2006, December 4th-5th, Perth. Paper (PDF), Slides
(PDF).
This paper explores three deception techniques which are widely used in political and product marketing. These techniques are ‘deception by omission’, ‘deception by saturation’ and ‘deception by spin’. These techniques are newly analysed in the framework of the four canonical strategies of Information Warfare and Shannon’s capacity and entropy theorems, and their respective strengths and weaknesses established. Specific strategies for the defeat of these deception techniques are discussed. |
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L.
Brumley, C. Kopp and K. Korb, The
Orientation step of the OODA loop and Information Warfare,
Conference
Paper, Proceedings of the 7th Australian Information Warfare &
Security Conference 2006, December 4th-5th, Perth. Paper (PDF).
This paper
develops a theoretical model of the internal processes of the
Orientation step of Boyd’s OODA loop model. The
Orientation step is important from an Information Warfare perspective
as it is where the decisionmaker combines
their existing knowledge with new information. Any new information is a
potential target for manipulation
by Information Warfare attacks. The operation of the two Information
Warfare attacks that target the
Orientation step, deception and self-deception, are examined with the
proposed model.
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| Theses
and Projects |
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| Lachlan
Brumley, HYPANT: A Hypergame
Analysis Tool, Honours Thesis, 2003, Monash University SCSSE (Website). |
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| HYPANT is a
hypergame simulator which implements the Fraser-Hipel algorithm for
hypergame analysis. The tool was implemented with the aim of producing
a
GPL code package suitable for use in more ambitious projects. |
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| Lachlan Brumley, PhD Project (Website). | |||||||||||||||||||||||||||||||
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| Artwork and text ¿ 2004, 2005, 2006, 2007 Carlo Kopp; All rights reserved. |
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