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Animation

In human non-verbal communication, the change from one facial expression to another is as important as each individual facial expression; thus, it would be desirable to have a system which can evolve animated sequences of facial expressions.

Since a facial expression in a N-parameter model can be represented as a point in a N-dimensional space, one could represent animation by adding an extra dimension, that of time, and represent linear transformations gif between expressions as lines between points in N+1-dimensional space-time.

It is, however, my considered belief that linear transformations would be inadequate for serious use, yielding only mechanical, stiff movements. There may be several ways around this; one would be to, when interpolating a parameter between two values and , map its position onto a cosine curve with range ; another may be to make the animation paths splines rather than lines.



Andrew C Bulhak
Tue Nov 7 11:44:11 EST 1995