Return to the [server guide] or to the [final report]
node name {
attribute value(s)
attribute value(s)
...
}
node name {
...
}
...
Valid attributes for a node are :
remote {
addr host
port number
}
Where host is the full name of a machine with a sim server
running on it, and number is the port number on which that
sim server is running. If the port is not given, then the default
port is assumed. For two sim servers to be part of the same world, they must both have remote nodes referring to each other. If a world consists of three or more servers they do not all have to be connected to the others, but there must be some path from every server to every other. This way, when a server is looking for a player it can find all the other servers that make up the world and query them for that player.