Server players file

A player is someone in the sim world controlled by an actual user. Every player has a person of the same name associated with it, which contains information such as that player's position and inventory. Thus each player must have a unique name (like nodes and objects).
The format of the players file is :
player name {
	attribute  value(s)
	attribute  value(s)
	...
	}

player name {
	attribute  value(s)
	...
	}

...
Valid attributes for a player are : Like objects, players can have data files associated with them. To give a player a data file, create a directory named player_data in the map data directory for the server, and a subdirectory under it with the same name as the player. Any files place in the subdirectory will be associated with the player, and transferred to other servers if the person moves from one to another.

Typically, users will upload data to the server using their client programs and the directories mentioned about will be created automatically. Users can send their data to their client program or to other nearby user's clients. To prevent users uploading huge amounts of data, there is a limit of 500k bytes of data that can be 'carried' by a user at any time.


Return to the [server guide] or to the [final report]