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References

AK
James Arvo and David Kirk. Modeling plants with environment-sensitive automata. Journal article. obtained photocopy from my project supervisor, but I've lost the reference and didn't have time to find it, sorry.

Bar89
David Baraff. Analytical methods for dynamic simulation of non-penetrating rigid bodies. Computer Graphics, 23(3):223--231, July 1989.

Bar90
David Baraff. Curved surfaces and coherence for non-penetrating rigid body simulations. Computer Graphics, 24(4):19--28, August 1990.

BV93
William J. Bouma and George Vanecek, Jr. Modeling contacts in a physically based simulation. Obtained with world wide web browser.
<URL:http://www.cs.purdue.edu/data/homes/vanecek/papers/contact.ps>, May 1993. Also available in 2nd ACM/SIGGRAPH Symposium on Solid Modelling and Applications, Montreal Canada, pp409--418, May, 1993.

Duf92
Tom Duff. Interval arithmetic and recursive subdivision for implicit functions and constructive solid geometry. Computer Graphics, 26(2):131--137, July 1992.

FKN80
H. Fuchs, Z. M. Kedem, and B. F. Naylor. On visible surface generation by a priori tree structures. Computer Graphics, 14(3):124--133, July 1980. Proceedings of SIGGRAPH 80 Conference, Seattle, July 1980.

FTI86
Akira Fujimotot, Takayuki Tanaka, and Kansei Iwata. ARTS: Accelerated ray-tracing system. IEEE Computer Graphics and Applications, 6(4):16--26, April 1986.

GASF94
Alejandro Garcia-Alonso, Nicolás Serrano, and Juan Flaquer. Solving the collision detection problem. IEEE Computer Graphics and Applications, 14:36--43, May 1994.

Gla84
Andrew S. Glassner. Space subdivision for fast ray tracing. IEEE Computer Graphics and Applications, 4(4):15--22, October 1984.

GS87
Jeffrey Goldsmith and John Salmon. Automatic creation of object hierarchies for ray tracing. IEEE Computer Graphics and Applications, 7:14--22, May 1987.

Hah88
James K. Hahn. Realistic animation of rigid bodies. Computer Graphics, 22(4):299--308, August 1988. Proceedings of SIGGRAPH 88.

HT92
Ping-Kang Hsiung and Robert Thibadeau. Accelerating ARTS. The Visual Computer, 8:181--190, March 1992.

Kam93
V.V. Kamat. A survey of techniques for simulation of dynamic collision detection and response. Computers and Graphics, 17(4):379--385, July--August 1993.

MW88
Matthew Moore and Jane Wilhelms. Collision detection and response for computer animation. Computer Graphics, 22(4):289--298, August 1988. Proceedings of SIGGRAPH 88.

PM91
B. S. S. Pradhan and Mukhopadhyay. Adaptive cell divsion for ray tracing. Computers and Graphics, 15(4):549--552, 1991.

PRR92
Christina Prichard, Linda Hollenhorst Rose, and Diane Ramey. Advanced Visualizer User's Guide, Version 3.0. Volume 3 Image and Display Utilities Appendices. Wavefront Technologies Inc., second edition, April 1992.

SWF93
John M. Snyder, Adam R. Woodbury, Kurt Fleischer, Bena Currin, and Alan H. Barr. Interval methods for multi-point collisions between time-dependent curved surfaces. In COMPUTER GRAPHICS Proceedings, Annual Conference Series, pages 321--333, 1993. SIGGRAPH 93, Anaheim, California, 1-6 August.

Van
George Vanecek, Jr. Back-face culling applied to collision detection of polyhedra. Obtained with world wide web browser.
<URL:http://www.cs.purdue.edu/homes/vanecek/papers/culling.ps>. To be published in Journal of Visualization and Computer Animation, Daniel Thalmann editor.

VT94
Pascal Volino and Nadia Magnenat Thalmann. Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. Computer Graphics Forum, 13(3):C--155--C--166, 1994. Proceedings of EUROGRAPHICS'94.

WW92
Alan Watt and Mark Watt. Advanced Animation and Rendering Techniques. Addison-Wesley, 1992.



William Fang
Mon Dec 4 14:14:02 EST 1995