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References
- AK
-
James Arvo and David Kirk.
Modeling plants with environment-sensitive automata.
Journal article.
obtained photocopy from my project supervisor, but I've lost the
reference and didn't have time to find it, sorry.
- Bar89
-
David Baraff.
Analytical methods for dynamic simulation of non-penetrating rigid
bodies.
Computer Graphics, 23(3):223--231, July 1989.
- Bar90
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David Baraff.
Curved surfaces and coherence for non-penetrating rigid body
simulations.
Computer Graphics, 24(4):19--28, August 1990.
- BV93
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William J. Bouma and George Vanecek, Jr.
Modeling contacts in a physically based simulation.
Obtained with world wide web browser.
<URL:http://www.cs.purdue.edu/data/homes/vanecek/papers/contact.ps>, May
1993.
Also available in 2nd ACM/SIGGRAPH Symposium on Solid Modelling and
Applications, Montreal Canada, pp409--418, May, 1993.
- Duf92
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Tom Duff.
Interval arithmetic and recursive subdivision for implicit functions
and constructive solid geometry.
Computer Graphics, 26(2):131--137, July 1992.
- FKN80
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H. Fuchs, Z. M. Kedem, and B. F. Naylor.
On visible surface generation by a priori tree structures.
Computer Graphics, 14(3):124--133, July 1980.
Proceedings of SIGGRAPH 80 Conference, Seattle, July 1980.
- FTI86
-
Akira Fujimotot, Takayuki Tanaka, and Kansei Iwata.
ARTS: Accelerated ray-tracing system.
IEEE Computer Graphics and Applications, 6(4):16--26, April
1986.
- GASF94
-
Alejandro Garcia-Alonso, Nicolás Serrano, and Juan Flaquer.
Solving the collision detection problem.
IEEE Computer Graphics and Applications, 14:36--43, May 1994.
- Gla84
-
Andrew S. Glassner.
Space subdivision for fast ray tracing.
IEEE Computer Graphics and Applications, 4(4):15--22, October
1984.
- GS87
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Jeffrey Goldsmith and John Salmon.
Automatic creation of object hierarchies for ray tracing.
IEEE Computer Graphics and Applications, 7:14--22, May 1987.
- Hah88
-
James K. Hahn.
Realistic animation of rigid bodies.
Computer Graphics, 22(4):299--308, August 1988.
Proceedings of SIGGRAPH 88.
- HT92
-
Ping-Kang Hsiung and Robert Thibadeau.
Accelerating ARTS.
The Visual Computer, 8:181--190, March 1992.
- Kam93
-
V.V. Kamat.
A survey of techniques for simulation of dynamic collision detection
and response.
Computers and Graphics, 17(4):379--385, July--August 1993.
- MW88
-
Matthew Moore and Jane Wilhelms.
Collision detection and response for computer animation.
Computer Graphics, 22(4):289--298, August 1988.
Proceedings of SIGGRAPH 88.
- PM91
-
B. S. S. Pradhan and Mukhopadhyay.
Adaptive cell divsion for ray tracing.
Computers and Graphics, 15(4):549--552, 1991.
- PRR92
-
Christina Prichard, Linda Hollenhorst Rose, and Diane Ramey.
Advanced Visualizer User's Guide, Version 3.0. Volume 3 Image
and Display Utilities Appendices.
Wavefront Technologies Inc., second edition, April 1992.
- SWF
93 -
John M. Snyder, Adam R. Woodbury, Kurt Fleischer, Bena Currin, and Alan H.
Barr.
Interval methods for multi-point collisions between time-dependent
curved surfaces.
In COMPUTER GRAPHICS Proceedings, Annual Conference Series,
pages 321--333, 1993.
SIGGRAPH 93, Anaheim, California, 1-6 August.
- Van
-
George Vanecek, Jr.
Back-face culling applied to collision detection of polyhedra.
Obtained with world wide web browser.
<URL:http://www.cs.purdue.edu/homes/vanecek/papers/culling.ps>.
To be published in Journal of Visualization and Computer Animation,
Daniel Thalmann editor.
- VT94
-
Pascal Volino and Nadia Magnenat Thalmann.
Efficient self-collision detection on smoothly discretized surface
animations using geometrical shape regularity.
Computer Graphics Forum, 13(3):C--155--C--166, 1994.
Proceedings of EUROGRAPHICS'94.
- WW92
-
Alan Watt and Mark Watt.
Advanced Animation and Rendering Techniques.
Addison-Wesley, 1992.
William Fang
Mon Dec 4 14:14:02 EST 1995