Next: About this document ...
Up: No Title
Previous: Program Parameters
- BillingsBillings1995
-
Billings, D. (1995).
Computer poker.
Master's thesis, University of Alberta.
- Billings, Papp, Pena, Schaeffer, and
SzafronBillings et al.1999
-
Billings, D., D. Papp, L. Pena, J. Schaeffer, and D. Szafron (1999).
Using selective-sampling simulations in poker.
In AAAISS-99, Proceedings of the AAAI Spring Symposium on search
techniques for problem solving under uncertainty and incomplete information.
- Billings, Papp, Schaeffer, and
SzafronBillings et al.1998a
-
Billings, D., D. Papp, J. Schaeffer, and D. Szafron (1998a).
Opponent modeling in poker.
In Proceedings of AAAI-98 (15th National AAAI Conference),
Sweden, pp. 493-499.
- Billings, Papp, Schaeffer, and
SzafronBillings et al.1998b
-
Billings, D., D. Papp, J. Schaeffer, and D. Szafron (1998b).
Poker as an experimental testbed for artificial intelligence
research.
In Proceedings of AI'98, (Canadian Society for Computational
Studies in Intelligence).
- Billings, Pena, Schaeffer, and
SzafronBillings et al.1999
-
Billings, D., L. Pena, J. Schaeffer, and D. Szafron (1999).
Using probabilistic knowledge and simulation to play poker.
In Proceedings of AAAI-99 (16th National AAAI Conference).
- FindlerFindler1977
-
Findler, N. (1977).
Studies in machine cognition using the game of poker.
Communications of the ACM 20, 230-245.
- FindlerFindler1978
-
Findler, N. (1978).
Computer poker.
Scientific American 239, 144-151.
- Koller and PfefferKoller and
Pfeffer1995
-
Koller, D. and A. Pfeffer (1995).
Generating and solving imperfect information games.
In IJCAI-95, pp. 1185-1192.
- Koller and PfefferKoller and
Pfeffer1997
-
Koller, D. and A. Pfeffer (1997).
Representations and solutions for game-theoretic problems.
Artificial Intelligence 94, 167-215.
- Korb, Nicholson, and JitnahKorb
et al.1999
-
Korb, K. B., A. E. Nicholson, and N. Jitnah (1999).
Bayesian poker.
In UAI'99 - Proceedings of the 15th International Conference on
Uncertainty in Artificial Intelligence, Sweden, pp. 343-350.
- Marsland and SchaefferMarsland and
Schaeffer1990
-
Marsland, T. and J. Schaeffer (1990).
Computers, Chess and Cognition.
Springer-Verlag.
- NorsysNorsys
-
Norsys.
Norsys software corp. (http://www.norsys.com).
- PappPapp1998
-
Papp, D. (1998).
Dealing with imperfect information in poker.
Master's thesis, University of Alberta.
- PearlPearl1988
-
Pearl, J. (1988).
Probabilistic reasoning in intellegent systems.
Morgan Kaufmann.
- PenaPena1999
-
Pena, L. (1999).
Probabilities and simulations in poker.
Master's thesis, University of Alberta.
- Schaeffer, Billings, Pena, and
SzafronSchaeffer et al.1999
-
Schaeffer, J., D. Billings, L. Pena, and D. Szafron (1999).
Learning to play strong poker.
In ICML-99, Proceedings of the 16th International Conference on
Machine Learning.
- SmithSmith1983
-
Smith, S. F. (1983).
Flexible learning of problem solving heuristics through adaptive
search.
In IJCAI-83, pp. 422-425.
- von Neumann and Morgensternvon Neumann and
Morgenstern1953
-
von Neumann, J. and O. Morgenstern (1953).
Theory of games and economic behaviour.
Princeton.
- WatermanWaterman1970
-
Waterman, D. A. (1970).
A generalization learning technique for automating the learning of
heuristics.
Artificial Intelligence 1, 121-170.
Jason R Carlton
2000-11-13