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Food articles are the simplest type of living thing in the simulation. Food
has an age limit, and once that limit has expired, the food is removed
from the environment.
Food also has a health value. This indicates the health gained by an agent when
it consumes the food. The food may either be nutritious--have a positive
health benefit--or be poisonous, reducing the agent's health. Food can be
scattered over the world periodically by an appropriate interaction, or
dropped by a dying agent.
Lucas Ryan Hope
2000-11-18