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Acknowledgements
Contents
Contents
List of Figures
Introduction
Background and Related Work
On Emotion
Affective Computing
Genetic Algorithms and Artificial Life
Finite State Automata
Social Simulation
The Simulation Environment
Overview
The Previous Simulation
Interactions
Agents
Food
Actions
Observations
Genetic Material
Genetic Operators
Statistics
Action statistics
Observation statistics
Live agent statistics
Dead agent statistics
Experimental Design
Constraints on experimental design
Predator-prey Scenario
Results and Discussion
Predator-prey results
Average Body Length
Body Usage Measures
Results of Deliberation Measures
Conclusions and Further Work
Further Work
Work done on simulation software
Simulation parameters
Bibliography
Lucas Ryan Hope
2000-11-18