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Appendix 1. Quiescent Two Ply, Three Ply and Four Ply Search Likelihood Function
Opponent is the opponent at one ply, and Player is the player at one ply.
Some definitions:
For
,
define
At h-ply distant from P the function
assigns the values to positions.
The ordinary evaluation function, where the value is calculated from the
values and the attribute values is given by
.
The summations are over all moves ih+1 that can be made in position
.
Note that
never equals the last of the possibilities listed above, since all non-won non-quiescent positions at d-ply are evaluated using
.
This is purely because a certain maximum search depth has been set.
The move from position P is chosen probabilistically according to
In the advanced method of minimum one ply maximum four, d=4 is used as the maximum, and P itself is always fully searched to at least the minimum of depth 1 (so is treated as non-quiescent).
This gives our likelihood for a single position P.
For a set of positions,
,
we use the likelihood
Next: Appendix 2. The two
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Richard A O Wallbrink
2000-11-07