| Sports Prediction using Minimum Message Length
(MML) |
This research is a continuation of Baird (2002), and the research
is also focuses on probabilistic sports prediction. In probabilistic
sports prediction, the participants are required to predict the
probability of a team winning a match during the Australian Football League
(AFL) season. Machine learning methods such as Maximum Likelihood (ML),
Bayesian Model Averaging (BMA) and Minimum Message Length (MML) are
used to estimate the probabilities of winning.
To estimate the probability, the estimators are applied to three models: "weight", "boldness" and joint model
of the previous two.
Three simulations are performed. The first two aims to compare the performance of the machine learning
methods by training them in both limited and extended data case. The third simulation compares the performace
of the A.I. tipper (the 3 estimators) with the "real" tippers from the Probabilistic Football Competition
run by the CSSE.
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