References
[1]
Jonty
Barnes and Jason Hutchens. Testing undefined behaviour as a result
of learning. AI Game Programming Wisdom, pages 619-620, 2002.
[2] Todd Barron. Strategy Game Programming with
DirectX 9.0. Wordware,
2003.
[3] Rodney Brooks. A robust layered control system
for a mobile robot. IEEE
Journal of Robotics And Automation, RA-2,No.1:14-23, 1986.
[4] David Chapman and Leslie Kaelbling. Input
generalization in delayed rein-
forcment learning: An algorithm and performance comparisons. Learning
and Knowledge Aquisition, pages 726-731, 1991.
[5] Carol S. Dweck. Motivational processes affecting
learning. American Psy-
chologist, 41:1040-1048, 1986.
[6] Faiclough et al. Research directions for
AI in computer games. 12th Annual
Irish conference on Computer Science, 2001.
[7] Tidhar et al. Skills and capabilities in
real-time team formation. Technical
Report 27, Australian Artificial Intelligence Institute, July
1992.
[8] Mary Flanagan. Simple & personal: Domestic
space & the sims. Proceed-
ings of the Fifth International Digital Arts and Culture Conference,
May
2003.
Next