Anthony Gaarenstroom

Image Log




22-10-2006 Final animation

The completed animation.

Final Animation of Jeep (6.1 MB)





18-10-2006 Final leaf product

My final image, including leaves.






12-10-2006 Initial work on leaves

Started on the leaf growing. This image shows the placement of the leaves in purple, with the vine itself in green.
Already have a leaf model, so just need to align the leafs properley in POV-Ray now.






11-10-2006 Excellent picture with vines

Grew vines on my excellent picture overnight. Need to mess around with the vine texture some more. (Only covering them with sand at the moment.)






10-10-2006 Excellent picture layout

Worked on the layout for my excellent picture. Decided on a desert theme, will have really crackly desert vines growing over it.

Shown in six stages, from start to finish.


Basic landscape, with a sky sphere in the background. No clouds in a desert. : )

Added a ground texture to simulate sand, as will as a few sand dunes. Also fog in the far horizon.

The basic jeep, with a fresh paint job.

Added some camouflage paint, to give it an army feel.

The jeep is now pretty beat up, with dents all over the place.

And now it is covered in sand, as it should be.



Will begin growing the vines for the final scene tomorrow. Might be tricky to get the right look for them, don't know much about plant life in the desert.





07-10-2006 More sphere sweeping

A single model, with some pov-ray textures on the vines themselves.



A close up of the vines without the model, showing the texture on the vines.






04-10-2006 Sphere sweeping

A single model, showing without sphere sweep and sphere sweep.








21-09-2006 Another picture in POV-Ray

Mapped vines over a castle. Also added textures to the 3DS model in POV-Ray.






19-09-2006 More POV-Ray animations and pictures of vines wrapping around objects

Created another animation using POV-Ray of wrapping around models, this time with a greater resolutions and smaller vine size.

FighterSmall.mov

Also wrapped vines around a jeep.



Also wrapped vines around a teddy bear.






18-09-2006 POV-Ray animations wrapping around objects

Created more animations using POV-Ray, this time wrapping around the object similar to the pictures below.

PlaneSmall.mov
DinoSmall.mov

Also wrapped some vines around a Futuristic Fighter. Will have an animation of same up by tomorrow.



Also wrapped some vines around a Tie Interceptor. Resolution is 150 units cubed.






17-09-2006 Vines wrapping close to model

Finally got the vines to wrap close around the model.








13-09-2006 POV-Ray animation (Larger and longer)

Created more animations using POV-Ray.

HindSmall.mov
ShipSmall.mov





07-09-2006 POV-Ray animations

Created a few animations using POV-Ray.

TieFighterSmall.mov
MechSmall.mov
WareWolfSmall.mov





31-08-2006 POV-Ray images

Image generated by POV-Ray of wolf head.






30-08-2006 Large Resolution Example

Grown using a resolution of 200 units^3. Very slow, took about 10 minutes overall, most of which was spent calculating the light values for every voxel. (Only one light source)



Using two light sources, one with a positive intensity in the far corner, and one with a negative intensity in the center of the environment.






29-08-2006 Light Sources Example

Showing how vines grow with light sources in the system, and how the light colour is computed for each segment.

Only 3 light sources.



6 light sources, with 3 having an intensity of 50, and 3 with an intensity of 200.



4 light sources and a 3DS model of a werewolf.






24-08-2006 Nearly Finished Vine Growing

Vines growing over a bear. The only problem I really still have is vines dying when they hit an object instead of going around it, after this is
fixed I will stop working on the functionality of the vine growing and concentrate on the GUI and the thesis.






21-08-2006 Preliminary GUI

The GUI. Main window will not change much, but more windows may be created to accompany the main one, time permitting. (Such as file load window.)






03-08-2006 Vine Intersection with other vines

Testing for collisions with the other parts of the vine. The yellow segments show where collision between vines occurs, while the red segments show where the vine intersects with the 3DS object.

The 3DS object by itself.



The 3DS object covered in vines.



The vines with the object hidden.






02-08-2006 Vine Intersection with 3DS Models

Testing for collisions with the 3DS object. The red segments show where collision occurs.


This shows the voxels used for the 3DS model (grey), the vine structure (green), and the intersections (maroon).





27-07-2006 Basic Vine Structure

These are examples of vines that are created using random parameters. The next step will be to test for collisions.







03-07-2006 Reading in 3DS files

This program converts the polygons returned by the 3DS reader into voxels.


The same file taken at two different resolutions. (The first is 20 units cubed, the second is 100)





20-06-2006 Reading in 3DS files

This program converts a 3DS file into its respective polygons.





16-05-2006 Light Calculation using Preprocessing

Calculating the light values for each voxel. This shows the values without any obstacles. (Includes six light sources.)



This shows only one light source, but with the introduction of barriers.



This shows all six light sources with the introduction of barriers.



This shows the actual layout of the light sources and the objects for the simulator.





20-03-2006 New Light Sources

The new version of the light sources, consisting of a point and a circle.





20-03-2006 Voxel Space Automata

A vine system growing under the constraints of a Voxel Space Automata.



A closer view of the above image.





20-03-2006 Growth Sources

A single vine growing in an environment consisting of light and dark sources.



A full vine system growing in an environment consisting of light and dark sources.





18-03-2006 L-System

A basic diagram of a vine system, using L-systems.