The 3-letter/4-digit code of the unit. The name of the unit [The formal abbreviation by which you want the unit
known.]
This should describe the original reasons for the introduction
of the unit.
If you are making subsequent modifications of a relatively
minor nature, and need to explain why, use the version comments
at the foot of the document. Major revisions that require
justification should be appended to this section as separate
paragraphs.
Objectives should be written in terms of learning outcomes
for the student.
It is a useful practice to commence an objective with the
words "At the end of this topic / unit a student should be
able to ..."
Good example: Students will be
able to create and use Oracle database files.
Poor
example: To provide examples of three ethical models upon
which students can base ethical decisions. (This is poor
because it expresses the objective in terms of what the
subject will provide, not what the learning outcome for the
student will be.)
Poor example: The aim is to
learn the specific properties of quantum computing in
comparison with randomised computing. (This is poor because it
states the objective in terms of a content aim, rather than a
learning outcome.)
Objectives should be measurable.
One way of achieving this is to avoid the use of broad or
general terms like "be familiar with, be aware of,
etc." If the words "A student should be able to
appreciate ..." is used, a list of criteria for
appreciation should be included.
Poor example: A
student is able to appreciate a good red wine.
Good
example: A student is able to appreciate a good red wine
in terms of its colour, amount of fruit, amount of oak,
aroma, tannin level and cellaring potential.
Learning Domains for Objectives
There are four learning domains that categorise learning
objectives. You may not have all domains present in your
objectives, but they should at least be considered. See below
for the four domains.
References:
Bloom, B.S. (Ed) (1956 - 1964). Taxonomy of educational
objectives: the classification of educational goals. Vol 1
& 2.
Simpson, E. (1972). The classification of educational
objectives in the psychomotor domain. The psychomotor
domain, vol. 3 Washington, D.C.: Gryphon House.
http://wwww.nwlink.com/~donclark/hd/bloom.html
Statement of Objectives
(This section should be left blank in new descriptions under
version 2 of the avatar. It is here for backwards
compatibility.)
Cognitive Domain Objectives
This involves knowledge and development of intellectual
skills. It is expected that all our units would have
objectives in this domain. There are six levels of
objectives in this domain.
From simplest to most complex they are:
-
Knowledge - recall of data
-
Comprehension - understanding of concepts and
principles and be able to translate, interpolate and
interpret instructions and problems.
-
Application - the ability to use a concept in a new
situation, particularly in applying what was learnt in the
classroom into real work situations.
-
Analysis - the ability to separate concepts into
component parts to understand the underlying
structure. This includes reasoning skills and
distinguishing between facts and inferences.
-
Synthesis - the ability to build a new structure
from diverse elements to create new meaning or
structure. This often includes design processes.
-
Evaluation - the ability to make judgements about
the value of ideas or materials. This inlcudes comparisons
and critical reviews.
Often objectives in this domain concentrate on the first
three levels and neglect the last three, yet university
level units (particularly after first year undergraduate
level) should be concentrating on high level learning
objectives.
Affective Domain Objectives
This domain is about attitudes, values and beliefs. It
includes the manner in which we deal with things emotionally
(e.g. feelings of appreciation, enthusiasms,
attitudes). There are five levels of objectives in this
domain.
From simplest to most complex they are:
-
Receiving phenomena - willingness to attend to particular
phenomena or stimuli. This is about holding the
student's attention. Includes willingness to listen to
others, is accepting of differences between people
(e.g. race, culture, learning approaches)
-
Responding to phenomena - this is active participation on
the part of the learner. Objectives relate to completion
of work, willingness to answer questions and participate
in activities, compliance with norms and rules. Part of
this is showing interest in the area under study.
-
Valuing - this is the worth or value a student attaches to
an object, phenomenon or behaviour. It includes showing
concern and demonstrating belief in areas of
value. Learning objectives relate to the behaviour shown
that demonstrates that a specific set of values have been
internalised by the learner.
-
Organization - the emphasis here is on the learner
comparing, organising and synthesizing values to create a
unique value system. Part of this process is recognition
of strengths and weaknesses. Objectives include
recognition of different values, ability to compare values
and resolve conflicts between them.
-
Internalising values (characterisation) - This is where
the learner has a value system that controls his / her
behaviour such that the behaviour is pervasive, consistent
and predictable. Objectives in this area include
cooperates within groups, adopts and practises
professional ethics that influence work behaviour.
This is the learning domain that is most often ignored for
university units.
Psychomotor Domain Objectives
This domain includes physical movement and the use of
practical and motor skills. Skill acquisition in this area
requires practice. It can be measured in terms of such
things as procedures or techniques in execution. There are
seven levels of objectives in this domain.
From simplest to most complex they are:
-
Perception - This level is the ability to use the
sense organs to obtain cues that guide motor activity. It
includes awareness of sensory stimuli, selection of
relevant cues for the task and ability to relate that cue
to the action required. For example, recognising that the
red squiggly line under a word in a Word document is
identifying a spelling error.
-
Set - this refers to the readiness to take a
particular action. These can be mental, physical or
emotional sets. For example, places the fingers in the
correct position on a keyboard for touch-typing.
-
Guided response - this involves the early stages in
learning a skill that include imitation and trial and
error. For example, correctly enters a given program and
runs it. Follows instructions to correctly write the
syntax of a program instruction. Follows instructions to
build a model.
-
Mechanism - this is the stage where an action has
been practised enough that movements become habitual, and
can therefore be carried out with confidence and
proficiency. Is able to log onto a computer system. Can
drive a car. Is able to send sms messages by mobile
phone.
-
Complex overt response - this is the skilful
performance of a complex set of actions. It includes
performance without hesitation and automatic
performance. For example, operates a software application
on a computer quickly and accurately.
-
Adaptation - This is the alteration of a refined
skill to fit a particular situation. For example, is able
to modify skills to cope with an update to a software
application. Is able to modify movements to use a touch
pad mouse instead of a trackball mouse.
-
Origination - This is creating new movement
patterns to suit a particular situation. For example,
constructs a new theory, develops a new software
application. Creates a new dance.
Social Domain Objectives
Objectives in this domain cover skills for building
relationships and working collaboratively. They include
communication skills, teamwork skills and leadership and
management skills. This domain is closely linked to the
affective domain, but involves objectives that develop
skills related to group work.
Classification
One of the following: (select from menu)
Discrete Structures (DS)Programming Fundamentals (PF)Algorithms and Complexity (AL)Architecture and Organization (AR)Operating Systems (OS)Net-Centric Computing (NC)Programming Languages (PL)Human-Computer Interaction (HC)Graphics and Visual Computing (GV)Intelligent Systems (IS)Information Management (IM)Social and Professional Issues (SP)Software Engineering (SE)Computational Science and Numerical Methods (CN)
Summary
Describe the unit content in clear, concise terms.
Avoid parroting a list of topics.
Recommended Reading
Mode
This should be one or more of
- on-campus
- distance mode
- flexible learning
Strategies of Teaching
Itemize in here the various teaching strategies you
will use, such as
- lectures
- assignments
- class tests
- (etc.)
Teaching Methods Relationship to Objectives
For each of the teaching strategies itemized above,
list the objectives each strategy addresses. Use a notation C1,
A4, P2, S3 (etc.) for Cognitive objective 1, Affective objective
4, Psychomotor objective 2, Social objective 3, etc.. Expand on
the reasons for each as necessary.
- lectures: C1, C2, C4
- assignments: C1, C2, P3
- class tests: A3
- (etc.)
Credit Points
6 (usually, but there are other weights.)
Workload Requirement
A university guideline states that each 6CP single
semester subject should require an average 12 hours per week for
an average student to get an average mark (about 60-62%).
Breakdown this workload into contact hours (lectures, tutorials,
labs), private study time, and anything else that you think
should be noted.
- lectures: 2 hours of lectures per week
- tutorials: 1 hour per week
- assignments: an average of 3 hours per week
- (etc.)