FIT3084: Introduction to Multimedia


In the previous lecture:

There was no previous lecture (semester has just begun - remember?)

In this lecture:


What is a medium?

message in a bottle

A medium is a substance (e.g. air / water) through which something (e.g. light / sound / information / a message from the dead) is conveyed.

med - middle, that which stands between.

Please note that media is the plural form of medium.

In the case of multimedia, we are concerned with combining multiple media into a set of stimuli that we offer to people to convey information or just for them to experience.


Choosing suitable media.

-- --- .-. ... . / -.-. --- -.. . / .. ... / . .- ... -.--

Can you interpret Morse code?

Can you interpret smoke signals?

Some viewers...

Shakespeare

People, being people, will respond to some stimuli in very similar ways.
Just ask Shakespeare... his plays retain their relevance across (many) cultures and times

However, background details may vary between people resulting in different perceived messages.
Ask any Shakespearean scholar... opinions on Shakespeare's plays vary widely

Some media...


Traditional media for conveying messages

Media

Sample applications for traditional media

Sample applications for digital media

typography

newspapers, books, magazines, signs

web pages, user interfaces

prose, poetry

spoken performances, newspapers, books

for documentation, artworks

photography, cinematography

movies, art, advertising

instruction manuals and animations, games

drawing, sculpture, painting

art, posters, toys

graphing, 3D modelling, interface elements

dance, mime, theatre

art, instructional videos, comedy, television

installation art, games

music, speech

performances, technical presentations

interface elements, games, ipods, control systems

 

shadow puppets from Chat Noir, Paris

A production with shadow puppets projected onto a backdrop, music played by an orchestra, and speaking or singing actors is a multimedia production — multimedia doesn't require any digital technology!

Dynamic media are media that change (as opposed to static media that remain fixed).

Interactive media are media that permit humans to alter the way they change.

 

Note: The term multimedia is out of fashion! Instead, words such as interactive media, digital media, electronic media and new media are all used to mean something similar. These terms are often used in creative domains to refer to art, museum installations and games. The term multimedia still sees some use in business, IT and marketing as a relic of the early 1990s.

 

What is this course all about?

This course examines the design and development of interactive media accessed using a World Wide Web (WWW) interface. However it does not look at Java applets, since this approach to multimedia programming is covered in other courses.

You will be expected to understand the design principles of interactive multimedia software in many different contexts, not just the WWW.

You will be expected to be a competent programmer who can implement a design for multimedia software that you have developed.

To do well in this course you will have to:

  • Attend lectures and understand the lecture material (2 hours per week)
  • Attend the consultation sessions when you need to ask questions (optional 1 hour per week)
  • Complete the assignment and peer assessment work and study at home or in the library (8 hours per week)
  • Complete the examination (3 hours at the end of semester)

With some luck, hard work and a little bit of help from your friendly lecturer... this course will be challenging and rewarding. It may even be great fun!


Techniques learned for traditional media...

  • storytelling

  • photography

  • cinematography

  • graphic design
  • painting

  • architecture

  • music

  • and others

...may be modified for application to digital multimedia production...

Formula 1 car cockpit

computer game robot being violent

Control panels and displays

Computer games

 

 

man at a touch screen kiosk

a graph

Information kiosks

2D graphing and drawing software

 

 

a model of a building with lots of grass growing on it

visualisation software screen grab

Architectural & 3D modelling software
(Image © Texas A&M University, Collecge of Architecture)

3D Scientific visualisation software
(Image © David Bock)

 

 

syringe usage simualtion screen grab

art work installation

Scientific simulation software
(Image © Adaptive Care Systems)

Interactive media art

eight screen stereoscopic presentation system

 

Interactive museum exhibitions
(Image of VROOM at the Melbourne Museum)

...and a huge variety of more "everyday" items.

 

Which traditional techniques are least relevant to digital multimedia?

*Hint: Consider the lack of tactile interaction with computer-based multimedia.
(With modern hardware, such barriers will eventually be broken)


Strong points of digital multimedia presentation.


Weak points of digital multimedia presentation

Compare the following...


A common flaw.

Have you ever visited a web site or tried to use some new software and felt %$#@&!, confused, frustrated, lost, bewildered, disappointed, annoyed, puzzled, overcome, impatient?

By the end of this course you will be able to:

  • Design software and websites that avoid this pitfall (hence, the unit assignments).
  • Identify problems in other people's software and websites (hence the unit peer assessment tasks).

When should multimedia be employed?

The Scream

Munch did not need to add sound to his most famous painting, "The Scream" (1893) - even the title is redundant.

 

"I was out walking with two friends - the sun began to set - suddenly the sky turned blood-red - I paused, feeling exhausted, and leaned on a fence - there was blood and tongues of fire above the blue-black fjord and the city - my friends walked on, and there I still stood, trembling with fear - and I sensed an endless scream passing through Nature." (Munch, diary 1892)

 

Multimedia is no substitute for skillful manipulation of a single medium. The combination of multiple media requires a thorough understanding of each of them and an understading of their combined impact

....and that is what the remainder of this course is all about!



This lecture's key point(s):


Courseware | Lecture notes

©Copyright Alan Dorin 2009