Abstract
This paper explores the use of simulated annealing for solving arbitrary
combinatorial optimisation problems. It reviews an existing code called GPSIMAN
for solving 0-1 problems, and evaluates it against a commercial
branch-and-bound code, OSL. The problems tested include travelling salesman,
graph colouring, bin packing, quadratic assignment and generalised assignment.
The paper then describes a technique for representing these problems using
arbitrary integer variables, and shows how a general simulated annealing
algorithm can also be applied. This new code, INTSA, out performs GPSIMAN and
OSL on almost all of the problems tested.