Billabong Boardgamers - July 20th, 1999
Present: Doug, Craig, Dey, Roger, Debbie, Tina, Graeme,
David, Donna, Alan
Previous session report
Doug Adams writes:
Good numbers again tonight, as we moved into an adjacent room at Amaroo
due to a function happening in our normal living quarters. I almost
preferred this room, actually, providing they get the fluro light fixed.
RA
Debbie, Tina and Doug attacked a three player game of Ra. Tina was the
only one who hadn't played this game.
An unusual game in that the first two epochs saw lots of early Ra tiles
come from the bag, so there was the continual threat of early finishes
to each epoch. Doug decided that a "get what he could" strategy was the
go in these two epochs and it paid off. Both epochs finished due to the
Ra track being full.
There was a three way tie for most pharoahs after epoch 1, however Doug
had picked up a three of a kind in Civilization tiles, as well as some
nice Nile/flood tiles to give him the lead. Debbie and Tina scored zero
on epoch 1.
Epoch two saw Debbie make gains in the Monument department, while Tina
committed her big value suns early to try and counter the threat of an
early closure to the epoch due to the Ra track filling up again.
However, the Ra tiles dried up and that gave Doug and Debbie some nice
auction lots to mull over, while poor Tina was left holding her 1 sun
token. Tina scored zero again on epoch two, while Debbie picked up some
points, as did Doug who effectively defended his lead from round 1.
Doug's unspoken strategy on epoch three was to watch Debbie and try and
keep his lead over her. Doug bought a few cheap lots with low value
suns early to ensure his lead in pharoahs was strengthened, but in the
process picking up some nice suns to the sun total at the end of the
game. The epoch again ended with the Ra track filling up (something I
hadn't seen before - all epochs ending this way) which left a juicy lot
on the auction track, not to be won. Tina won the Sun bonus, while
Debbie was penalised.
Scores:
Doug: 45
Debbie: 28
Tina 22
Doug's rating: 9. This started as a 7 when I first played it, and
unusually for me, it's climbing the more I play it, rather than
decaying.
MONEY
Debbie, Tina and Doug played one hand of Money while waiting for games
of Show Manager and Tikal to finish.
Tina: 750
Debbie: 550
Doug: 460
LOST CITIES
Alan took on Donna in his first game of Lost Cities. Here are the
scores:
Alan: 20/47/87 = 154
Donna: 32/54/36 = 122
UNION PACIFIC
Doug, Alan, David and Dey played Union Pacific, as their final game of
the evening. David, Alan and Doug had the experience of several games
of Airlines behind them, while Dey had played Airlines once.
The initial share on the table saw Doug and Dey collide in white, while
David declared a brown stock, Alan declared red.
This ended up being a very tight game the whole way through. David and
Alan went to war over the red train line, which David edged ahead in,
partly because I think Alan struck a "good thing" by grabbing black as
the only holder and developing the black train line for all it was
worth. This gave Alan the early lead after the first scoring card. Dey
was busy with the dark blue train line, David was working light blue,
while Doug was busy with brown/yellow lines.
Alan: 13
Doug: 11
Dey: 7
David: 6
There was a lengthy run through the shared down to the second scoring
card. Alan had extensively developed the black railway line, while Doug
was doing the same with yellow. Dey had 'got in' on Alan's black
network by declaring a share, but nobody had become secondary stock
holder in yellow. David had finished off the light blue network and was
still the only stock holder when the second scoring card appeared.
Alan: 40
Doug: 35
Dey: 31
David: 30
Despite Alan's protests that he wasn't doing well, he'd defending and
extended his lead! Doug's yellow was taken off him by David during the
third round up until the third scoring card. David also took an
unbeatable lead in the Union Pacific stock, which had settled down to
David-Dey-Doug-Alan for the game. However, Doug missed playing a UP
stock before the third scoring card, so had to split his UP cash with
Alan that round.
Alan: 71
Dey: 68
Doug: 66
David: 64
Scores were still tight but Dey had picked up some ground by cautious
expansion as well as a lead over Alan in UP stock. The fourth round
went on a bit too long, I felt, with every player trying to get in on
whatever they could. With this happening, nothing much was going to
change. The notable plays in the fourth round were David developing the
orange Empire State line, with Dey getting a second there; Doug
developing the white line; Alan and David tying up the red line to split
points; Alan grabbing green back off Doug, who'd taken the lead off Alan
during the second/third scoring rounds.
Scores:
Alan: 117
David: 115
Dey: 112
Doug: 108
Very tight game, lots of railways where sealed off - Doug couldn't get
brown out due to dark blue sealing it off, etc. Doug's rating: 8
Debbie Pickett writes:
LOST CITIES
(Tina, Debbie)
This was our first game of Lost Cities so it took a little experimenting
before we got the hang of it. In round one, Tina got a huge run from
2 to 10 in one expedition - with two investments - but negative scores
in other expeditions cost her. Round two saw Debbie play
conservatively, which led to vanishingly small gains. By round three we
had both figured out the idea of the game, especially the importance of
planning the endgame and drawing from discard piles to slow the game
down. The final scores were fairly close:
Debbie: 63 + 7 + 49 = 119
Tina: 38 + 40 + 31 = 109
DRUIDENWALZER
(Tina, Debbie)
We wanted to try this two-player game but only had about fifteen minutes
left before we left. We played about a third of a game. Neither of us
is exactly sure of the strategy of the game yet - it seems rather
complex. We'll try it again later.
Roger Smith writes:
TIKAL
Craig: 88
David: 82
Graeme: 76
Roger: 65
I was very glad to get a game of this going with Craig and Graeme, having
enjoyed it immensely on my two previous plays. Just as we were about to
start, David arrived and was quickly roped in. I didn't play well at all. I
was the first to establish a new base camp, but in retrospect it was poorly
positioned. Craig and David soon after established camps just a bit further
out from mine, giving them easy access to the riches of the jungle. Graeme
was very successful with his treasure collecting. Near the end of the game he
had two treasure hexes feeding off his second camp. Consequently he ended
up with two full treasure sets and another set of two pieces. Craig and
David concentrated on temples, with Craig having undisputed control of two
high-scoring temples, in addition to the two he had capped with sentries.
This ultimately gave him the victory, although David was only just behind
him. Discussing the game afterwards, we agreed that although there is
undoubtedly some luck in the draw of the hexagons, good placement is the
deciding factor. We all enjoyed the game, particularly Graeme who is
normally partial to shorter games. I'd like to try this with three players
sometime - I suspect we'd start getting some higher temples. (The highest
temple level I've seen excavated was a '7' , by David, in this game.)
Roger's rating: 9
UNION PACIFIC
Roger: 94
Graeme: 85
Craig: 83
The other table had started a five-player UP (Doug: four player,
actually!), so we decided to try a three-player. I'd played UP and
Airlines once each before, Craig and Graeme had played neither. Our game
was decidedly slower, perhaps due to not having
as many Airlines veterans playing. We also made a few mistakes laying trains
on ineligible track and mixing up card colours (e.g. red and brown).
However, after last week's game (where I was one of the main culprits), I
kept a close eye on placements so all mistakes were picked up as they were
made.
As we'd run out of time we only played to the third Wertung card. There
wasn't much in the way of fierce competition, although this might have
changed if we'd played a full game. Near the "end", there were still a
couple of railroad with only one player holding stocks. I was able to take
advantage of this and either equalise or establish myself in second place
for a few railways I didn't already have a majority in.
Roger's rating: 8
Dey writes:
WAS STICHT
Doug, Debbie, Tina, Dey
We decided to play the full game (i.e. 5 goals to be achieved) but
agreed to shorten it if things dragged on. Past experience with this
game is that it can be quite lengthy, but tonight's game whizzed by in a
mere 40 minutes. This was mainly due to most players getting their
goals on each round, while the dealer failed (as is the usual scenario).
On the very last round of the game, I was dealer and remembered what
Debbie's last goal was (maximum tricks), so it was pretty easy for me to
collect the right cards in order to frustrate her attempts while
ensuring that I suceeded.
Scores (I think these are pretty accurate):
Dey 5
Debbie 4
Tina 4
Doug 3
SHOW MANAGER
Alan, Donna, Dey
Alan and I agree that the 3 player version of this game is probably the
best. As usual, Alan focussed attention on the perceived leader
(ensuring that the perception was shared by all and attention was not
focussed on him creeping towards the lead). Donna was lucky enough to
grab several 9-point cards, while my game went from bad to worse. Alan
snaffled a few 9-pointers whenever they came his way, and in the end it
was a tight tussle for the win.
Scores:
Alan 79
Donna 78
Dey 65ish
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