Billabong Boardgamers - August 10th, 1999
Present: Dey, Roger, Janet, Doug, Debbie, Tina, Alan,
David, Julian, Graeme
Previous session report
Doug Adams writes:
Our segregated evening saw a boys table and a girls table busy gaming
away, until Graeme arrived and joined the women. Obviously in touch
with his inner self... :)
SCHOTTEN-TOTTEN
Roger and Doug played a quick game of Schotten-Totten, a 2 player Knizia
game, while uttering silent prayers for some more male company to
arrive.
This is a simple card game where the theme is, of all things, Scottish
clans feuding over the boundary stones between two tracts of land. The
boundary stones are 9 cards that are set out between the two players. A
deck of 54 cards (six suits of 1-9) are shuffed and dealt out. Players
on their turns play one card against a boundary stone and draw a
replacement card into their hand of six.
The object is to claim five boundary stones, or three in a row. Stones
are claimed by forming 3 card poker hands on your side of the stone,
trying to defeat the hand the opponent is building. Hand order is
straight flush, 3 of a kind, flush, straight and finally wild rabble (no
special hand).
An interesting mechanic is before you place a card you can claim a stone
if you've build up your three cards and can prove that it cannot be
defeated. This keeps the players on their toes because it may mean the
difference between a win and a loss.
Our game was played at breakneck speed as David and Alan had arrived.
Roger basically thumped Doug, 5 stones to 1.
David and Alan tried it later in the evening.
David writes:
"A first game for Alan and I.
Yet another Reiner Knizia game. How I wish I could design
full-time...when I wasn't playing games, reading books etc
Very easy to get into, though I had to keep reminding myself of the
priority of the 3 card sets. I got off to a dream start, being dealt a
9,8,7 in the same suit. One down. My second stone was not within two of
my first stone, but third and fourth soon followed next to my first
stone. One was three 8's, Alan having played two 8's whilst I kept one
in my hand. I think I did the same with 6's. The other one was another
9,8,7 in a matching suit (built up over a few turns).
Another quick and light card game, but this time for two players.
David 3 in a row (+1)
Alan 0"
RHEINLAENDER
With Julian appearing as well, we decided to play a five player
Rheinlaender and let Roger try it out for the first time.
Roger jumped out to a very good start with several small duchie
scattered around the board. Doug tried to claim some cities but was
distracted into not establishing duchies and really playing a poor
game. Alan also didn't get early duchies down but came back strongly to
dominate the large kink in the river around the 20-30 space area.
Julian and David were embroiled in a battle down on the 51-54 island,
with Alan loitering nearby. A few bastions appeared here to stave off
the inevitible takeovers, which eventually saw David triumph over
Julian. Alan moved in and tied with David which saw both dukes come off
the board. David reclaimed his duchy on his next move.
Roger and Doug had squabbled over a duchy around the 35 area of the
river, where the second island is located. Doug removed Roger, Roger
removed Doug which, along with Julian evicting Doug from a duchy at 12,
totally removed Doug from the board.
The game ended when Alan, who'd advanced fairly unscathed through the
game, and quietly working on his 20-30 duchies, finsihed the game by
placing his last knight.
Scores (points picked up + points on board = total):
Roger: 9 + 29 = 38
David: 3 + 30 = 33
Alan: 7 + 24 = 31
Julian: 2 + 18 = 20
Doug: 15 + 0 = 15
New game syndrome strikes again (a theory that if you teach a game to
someone you do lousy at it - see Schotten-Totten above and Colorado
County below!).
WROTT'N SWINDLER
A new game for Debbie and Graeme, who joined Julian, Roger and Doug for
a raucous five player game. This is a very good auction game,
stunningly packaged with great cards and a tiny wooden gavel. The game
itself has a bit of a checkered history, with it's similarities to
Kuhandel so apparent that Mulder and Scully should look into it.
This game is broken into two phases. The first phase is the auction
turns, where a commodity card is flipped up and auctioned. The player
running the auction has a chance to buy the card after the auction for
the final price, otherwise the top bidder claims the card. Money is
payed by the winner to the other player - nothing comes from or
disappears into the bank - the money circulates continually throughout
the game between the players.
The object is to build up sets of four cards. There are 12 sets, valued
between 50 and 1000 pounds. Your final score is the sum of the set
values multiplied by the number of complete sets - so every complete set
has some value!
After the cards have been auctioned off, the game enters a second phase
where players try and complete their sets by issuing challenges to other
players. Say Debbie is holding the 2 Toys cards I need to complete a
set of Toys. I challenge Debbie for her 2 Toys and we each pass each
other some money cards face down. Whoever paid the most claims the two
toys, and each player keeps the cash passed. This phase of the game
continues until all sets are complete and scores are tallied up.
In our game nobody had completed any sets after the auctions had
completed. Debbie was threatening with 3 of the 1000 card set. Overall
each player has a fairly even distribution of commodity cards which
meant trading would be critical.
Roger traded his way into a powerful position early, completing the 900
and 600 pound sets early, with a potential 300 pound set there. Doug
managed to complete an 800, while Debbie (who'd struggled for cash)
knocked off her 1000 pound set. Graeme, who had appeared to amass a
huge fortune in cash took the porcelain set off Doug, however Doug
completed the rather cheap Toys set from Graeme.
The most tense plays of the game were between Julian and Debbie, who
were holding two 700 Art cards each. Julian, trying to keep his fingers
in both this pie as well as the 150 set as well, was playing cautiously
before Debbie got him and claimed the 700's. Doug took the 150's off
Julian (no idea how) and the game had finished.
Scores:
Roger: 1600 x 3 = 4800
Doug: 1000 x 3 = 3000
Debbie: 1400 x 2 = 2800
Julian: 900 x 2 = 1800
Graeme: 800 x 2 = 1600
Great game, as always.
ATTACKE
Another Knizia card game - this one about knights jousting to win four
different tournaments (I can never connect with this theme!), and a
filler that is always received well here. We played a couple of hands
while waiting for Tina to extract herself from the gargantuan Mu-a-thon
that had been running on the other table.
Game 1: Graeme
Game 2: Doug (Debbie tripped over her scabbard and had to withdraw half
way through)
COLORADO COUNTY
With the hour late and the head thumping, we tried out Roger's new
game. I'd been calling this "Colorado Country" in earlier reports, but
I see it's actually "County". Having enjoyed Basari, I was really
looking forwards to trying this Rheinhard Staupe game, and based on one
playing, it appears a good one.
In this one you are blocks of wood trying to position yourself on what
appears to be a golf course! David, who played it last week, asked us
to try and work out what we were supposed to be achieving in this game,
and to be honest, I couldn't really tell. From the cowboy hats on some
of the tiles I guess we are ranchers trying to stake out a land claim on
the board. Not sure, but I'll work with that.
A gridded game board is set up with around 6 lake tiles on it. The
lakes have numbers on them, which are points that are awarded during the
fourth and final scoring round. A few flag markers are sprinkled around
the board, which I'm guess are plots for sale during the current turn.
Each round, three flag cards are turned up which correspond to the flags
on the map. You bid cowboy hat chips for the right to claim one of
these cards and of course in a four player game, one will miss out.
Compensation of two new cowboy chips lessens the blow.
If you do win the bid, you may claim an available card and use the
orientation pattern on it to position control markers at that flag
point. The object here being to build up control markers in such a way
that you will score points during the scoring rounds (four of these).
Points are awarded for game border coverage, lake control, pairs of
control markers, and the largest group of markers. Cleverly, and this
is what makes the game rise above ordinary, is the payout for these
scoring options rise and fall at different times. Borders pay out well
early, but are virtually worthless at the end of the game. Lakes pay
low early, but high at the end of the game. This made for some
interesting decisions.
Our game saw Roger fall victim to the teaching syndrome, while Graeme
appeared to enjoy himself thoroughly. He took the border points on the
first two rounds, and the largest group on the final two rounds, both
when they were scoring heavily, and this appeared to be enough for the
win. Doug tried to go for borders early, but losing out to Graeme there
tried to pick up pairs and lakes for the endgame, which came within an
ace of working. Julian and Roger appeared to be working on a pair of
lakes down the less cluttered end of the board, with Julian making a
late rush for the 11 points for largest group, which Graeme took off him
with the last card play.
Scores:
Graeme: 56
Doug: 47
Julian: 39
Roger: 23
Doug's rating: 7. A game that feels a bit odd but one of those rare
beasts when I can look at the board and instantly tell what is happening
and who is doing well. Durch die Wueste is another one of these games.
I forgot to mention the "For Sale" rules which allow lots to be sold for
bidding chips - a nice source of revenue for worthless lots - chances
are they are valuable to someone. The rules for positioning the flag
chits from round to round seemed a bit odd. You randomly position them
without thinking about it. How can you not think about it!!!?
Tina Canton writes:
SCHNAEPPCHEN JAGD
Yet another in the long list of trick-taking card games with a twist.
Being fairly new to the group, Tina and Debbie hadn't played it before,
but Dey and Janet were more than willing to explain it. We played four
hands, with Tina and Debbie admittedly a little baffled through the
first one. It isn't a difficult game though, and by the end of the
first hand they'd figured it out. As often happens, beginner's luck
prevailed (even with Janet thwarting Tina at every opportunity :).
Scores:
Tina: 19 - 9 = 10
Debbie: 11 - 5 = 6
Dey: 14 - 10 = 4
Janet: 11 - 13 = -2
Alan Stewart writes:
MU
Present: Alan, Tina, Janet, David, Alan
Game 1
Alan 58 (+30) - 89 - 58(-40) - 113(+40) - 213(+50)
Janet 7 - 33 - 59 - 121(+40) - 173(+50)
Tina 5 - 25 - 77 - 81 - 87
Dey 9 - 22 - 46 - 61 - 67
David 41(+30) - 21(-20) - 30 -34 - 34
A successful first bid, followed by two losing bids (both lost by 4 cards
or more), and then two very succesful bids.
My first losing bid was whan a hand with 5 7s was shot down by 1 being
called as the minor trump. By contrast the closing bid for the game saw 6
7s turned into 48 triangle under-bid.
On David's losing bid he didn't like the minor trump at all, and went no
trumps just in case the bid came off, but it didn't.
Game 2
David 89(+40) - 100 - 135 - 1777 - 202
Alan 6 - 21 - 30 - 70 - 116
Janet 45(+40) - 79 - 60(-40) - 80 - 105
Tina 0 - 31 - 51 - 21(-30) - 53
Dey 0 - -16(-30) - 19 - 19 - -20(-50)
The first bid was the only successful bid of the game. The losing bids were
fairly bad, losing by 3, 3, 4 and 5 cards!
Game 3
Dey 8 - 77(+50) - 165(+60) - 260(+60)
Alan 41 - 61 - 141(+60) - 145
David -38(-50) - 27(+50) - 27 - 97(+60)
Janet 48 - 54 - 66 - 76
On the last hand I didn't think I could stop Dey, so went Vice in an effort
to try, but she had a good hand.
The first successful bid saw David and Dey get the exact 34 triangles they
needed. Usually the bids either failed dismally or turned out to be under
bids. We are still learning despite having played quite a few games.
These games were quicker than usual, only 4 or 5 hands each, so we are
probably getting better.
Graeme McIntyre writes:
Durch die Wueste
Players / Scores :
Graeme 74
Dey 58
Debbie 46
Janet 43
Tina 43
Having only played this once before (with three players) I found a five
player game to be quite different. With quick moves early, it became
increasingly difficult to work out each other's strategy. Hence we tended
to only concentrate on our own "riders" and not play defensively.
As the (whatever the collective noun for camels is - anyone ?) grew, it also
became difficult to cordon off large tracts and therefore visualise who may
be in a strong position.
Top of Page