Billabong Boardgamers - August 24th, 1999
Present: Roger, Julian C., Alan, David, Greg, Bernie,
Donna, Craig, Graeme
Previous session report
Alan Stewart writes:
LOST CITIES
Players: Alan, David
A first time play for David, second play for Alan.
Both of us overextended in the first hand, raising too many expeditions,
one of which was very negative!
The second hand was better. Very little discarding of cards to the centre
in either hand. David drew very few of the discarded cards, while I was
usually taking them to prolong the game in order to try and turn negative
expeditions positive before the deck ran out.
Only 2 hands palyed while waiting for another game to finish.
Alan 6 45
David -3 20
TRICKS
Players: First game: Alan, David, Dey
Second game: Alan, David, Dey, Graeme
Another trick taking game for Dey to learn! After reading through the
rules, the first hand went okay. When it acme to bidding, there was the
agonising choice that if you wanted to nominate trumps, you usually had to
use your largest trump to do it! But it's a game which rewards you for
coming close with your bids.
Dey 85
Alan 65
David 51
Graeme watched us play the second hand of the first game, and joined in the
second game. In this one only David and Graeme had the opportunity to
purcahse wild cards. David and Dey sold all their cards, so should have had
more money that Graeme or Alan. Graeme got both his bids correct, and won
resoundingly.
Graeme 140
David 50
Dey 50
Alan 36
An interesting trick taking game, but a bit shorter and lighter than Mu or
Was Sticht.
UNION PACIFIC
Players: David, Dey, Alan, Donna, Graeme
Let's just say a vertung never came up when I had a clear lead in any
railroad, so I was never in the running.
It was also a long game with the final vertung amongst the last 3 cards of
the deck, so David and my UP dominance strategy didn't pay off either, as
the other major lines which we hadn't invested in were worth as much by the
end of the game.
Dey 114
David 111
Donna 111
Alan 88
Graeme 84
Greg Hallam writes:
IGEL AGERN
Played by Dey, Roger, Julian, Craig, Greg
Report from Greg
Igel Agern ("Hedgehogs in a Hurry" ) was a new game for Craig and I, and
even though I won the game, in fact it was not me that made the winning
move. Confused? I was at the start of the game when we stacked up our
hedgehogs (which looked like rats to me) along six tracks, each track
corresponding to a die number. Craig and I were assured (I think by
Julian) that there was very little strategy in initial setup - if that
was so, why were Julian, Dey and Roger jostling their hedgehogs about
the starting line? A turn consisted of rolling a die and moving
anyone's hedgehog (not necessarily your own!) on the corresponding track
along one space. The catch is that hedgehogs can stack on top of each
other, and you can only move the topmost hedgehog. Additionally, you
can move one of your own hedgehogs on any track sideways one space
before moving anything else. Furthermore, scattered along the tracks at
random intervals are pits that trap your unwitting hedgehog until such
time as all your other hedgehogs on other tracks pass him. So what
initially looked like a game with few mechanics and even less strategy
turned out to be a clever little game of positioning, anticipating, and
cursing the die when it gave someone else a lucky break.
My memory is a little vague on the details of people's moves, as much of
my attention was spent working out how to get my meandering yellow
hedgehogs to sprint along the track. This was easier said than done,
as the dieroll provided a luck element that could upset the best laid
plans. Roger had an early break, and a purple hedgehog raced to the
fore, and proceeded to make its way dangerously close to the finish
line. Even though winning required getting three of your four
hedgehogs home, it was obvious that Roger was showing us up, so a
concerted effort was made to peg purple back. This proved so successful
that even though Roger had two hedgehogs home fairly early, his other's
were trapped in pits or buried at the bottom of piles of hedgehogs.
My first yellow hedgehog followed Roger's fairly closely, and I had a
second well positioned. Craig, Dey and Julian were steadily inching
forward, though the pits had claimed a number of spiny rodents.
Throughout the game Julian was frequently referred to as "The Pit
Meister", which caused me some concern - did he have some secret tactic
he was going to unleash upon my hedgehogs? As it turned out it was Dey
who was the threat. In quick succession she raced two red hedgehogs
across the finish line, and began weaving her others up the board with
some very sharp (spiny?) sideways moves, aided by the rule variant we
were using, which made the board wraparound. Craig and Julian
attempted to stop her - by this stage I also had two hedgehogs home, and
jostling each other down one side of the board, and Craig snuck a green
hedgehog home. Roger's third hedgehog had by this stage climbed out of
a pit and was advancing menacingly, but was being constantly checked by
Julian and Craig.
Suddenly things were looking dangerous. Dey's remaining hedgehogs were
one and two spaces from the finish line, and she only required a roll of
5 in her turn to win - several 5's were rolled by others, but
fortunately there were other hedgehogs in the 5 track that could be
moved. It was suddenly noticed that my remaining hedgehogs were
slipping forward - Craig and Julian were doing their best to block me
but the yellow hedgehogs had finally worked out what they were doing,
and my third was soon sitting one space from the finish on track 3.
Details are hazy now, but I think that by now Craig had two hedgehogs
home and Julian had one.
Now it simply came down to the dieroll - another 5 was rolled, but not
by Dey, so another hedgehog in track 5 was moved. It was now Dey's roll
- and she rolled a 3! As mine was the only hedgehog in track 3, and Dey
had no hedgehog in track 2 or 4 that she could sideslip into track 3,
she had no choice but to advance my hedgehog over the finish line to win
me the game. So even though this is the first Billabong game I've won
since ...... well, in a long time ..... I can't take full credit for my
victory.
A very neat and enjoyable little strategy game which worked well with a
lot of players, with the dieroll providing enough unpredictability to
make it an entertaining game for everyone.
Roger Smith writes:
TIKAL
Craig M: 102
Roger: 99
Julian C: 74
Greg: 75
I bought Tikal along at Greg's request. He spent some time weighing it up
against Lancashire Railways, but I think Tikal's great components won
through. Despite having played this three or so times before, I managed to
get a couple of rules wrong. Luckily we picked these up before they had a
major impact on the game.
Most of us got off to a good start collecting treasures, Julian announced
he was going to try an alternate strategy, as he had not much success
gaining treasure sets in his previous games. Consequently he didn't collect
a single treasure in the game!
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