Billabong Boardgamers - September 28th, 1999
Present: Roger, Craig Mc., Alan, Debbie, Janet, Doug, Donna, Julian, Glenn, Bernie, David
Previous session report
Debbie Picket writes::
ANNO 1452
Doug, Alan, Roger, Debbie
I don't know what is so significant about the date 1452 in German
history, but for me this number is hard to remember. Forgive me if I
get it wrong . .
This was the first time any of us had played Anno 1492, so it took us a
while to go through the rules. Eventually we managed to get started,
choosing to end the game after about six rounds rather than the full
nine or so.
We all started in pretty much the same way, with Roger and Alan in the
north, me in the Bavaria area and Doug hogging pretty much everything
Swiss and south. While the two northern powers were expanding like
crazy to earn the majority in lots of principalities, Doug and I stayed
small, with me trying for the most part to keep my estates down in size
so that I could keep the power of the King, which I did except for the
one turn that I wasn't watching and Doug took off with it.
This particular game of Anno 1542 turned out to be a friendly one under
the rule of King Debbie the Pacifist; not a single attack was made in
the entire game, largely because I separated the only other significant
military force (Doug) from the two more populous but less
militarily-oriented northern players (Roger and Alan). The fact that
the Anti-King card never came up probably helped this a lot. All of the
rounds were tending to be pretty short too, so we elected to play an
extra two rounds before wrapping up.
The final scores vaguely reflected how we played, but I believe that
Doug played well enough to deserve to win, and Roger's final score was
rather inexplicable.
Final scores:
Debbie: 61 (10 estates, 7 population, 4 cities, 3 principalities, 18 gold
and 19 prestige)
Doug: 60 (11, 6, 3, 4, 16, 20)
Alan: 55 (15, 1, 2, 4, 16, 17)
Roger: 48 (14, 1, 3, 3, 16, 11)
What do I like about Anno 1607? It's got a mapboard - I can't get
enough of maps in games; it's got a little of the El Grande element of
controlling regions and variable turn order and plenty of other
mechanisms; it's got the need for balance like in Euphrat & Tigris,
where if you don't diversify you tend to lose large amounts of prestige.
I know the gaming world is male-dominated, but it's good to see in this
game that plenty of the cards in the deck are women and carry a bit of
power, even if it is only by marriage, and even if all marriages are
dissolved each round. To be truthful, that's probably how it was back
around the year 1776. Also it's got trillions of wooden bits. Gotta
have trillions of wooden bits.
What do I not like about Anno 1812? The condition for becoming King
(The fewest estates) seems to be too easy to hold onto. That gave me a
big advantage throughout the game as I never had to worry about prestige
or action cards. Perhaps this is better in a game where battles are
fought, we'll have to try it again in a less "friendly" situation.
All in all, I liked playing Anno 1984; it's got plenty of systems that
seem to work well together. I'd give it a 7, which in my scale is
something that I could imagine myself playing once every couple of
weeks, at least until I can establish if the power of the King is too
great. I only wish I could remember the game's title!
TRUMPET
Debbie, Julian, Glenn, Janet
Trumpet is a trick-taking game in much the same vein as a vanilla whist,
except that trumps change on the time scale of three or four tricks, so
tactics are more important than long-term strategy. At various stages
through the game, when players take certain numbers of tricks (there is
a board to help you keep track of these numbers), the player who won the
trick is allowed to declare a new trump suit (there are six) that beats
all other trump suits (but the ranking between the lower trumps is
unchanged). When all six suits have been declared trumps, the choice is
them to switch two suits on the ladder, usually to replace the top spot
with cards that you have in your hand at the time.
In this particular game, Glenn and Julian got off to a huge start,
leaving Janet and me behind in the dust. We never recovered from this
and it became a mad dash for the finish by the two leaders. Glenn
eventually pushed out Julian and she finished comfortably.
Final rank: Glenn, Julian, Janet, Debbie.
My rating: This old game was pretty novel for its time (1990), but the
rules need a little tweaking to get the rules on following suits just
right. Till then, it scores a 6.
DAS LETZTE PARADIES
Glenn, Janet, Debbie
This old Reiner Knizia game is reminiscent of a few of his later ones.
It has a closed-fist bidding system, and each tile won gives its owner a
quandary about whether to place it face-up or face-down, both of which
carry different advantages.
Imagine a square island, with 16 spots in a 4 by 4 grid. Each corner of
four squares forms a different resort on the island. Additionally, the
central four squares also form a resort and are the only places that
hotels may exist.
There is one tile for each location, three villas per resort and one
hotel, which belongs to both the corner resort and the central one.
Each tile is bid for, and the owner gets to place it in its spot.
It can go face down (as a nature preserve, declining to build on it) in
its spot, which gives the other villas and hotels in the resort a bonus
(because hotel guests like having nature on their doorstep); it can also
go face up (as a hotel or villa) which will only earn the owner anything
if there are already existing nature preserves in the resort. There are
additional bonuses for being in all resorts, for monopolizing a
resort, and for being the most environmentally conscientious in
constructing nature preserves.
We all bid too high for tiles early on so that I eventually was almost
entirely out of cash and was essentially out of the game. The final
scores reflect the more cautious play of the other two players.
Final scores: Glenn 127, Janet 71, Debbie 45
My rating: There's a lot of fluff on this game that covers an otherwise
simple concept - the underlying concept is interesting and I'd like to
try it again. I give it a 5.
Roger Smith writes:
THE SETTLERS OF CATAN
Alan: 10 - 1 VP card, longest road, 1 city, 5 settlements
Bernie: 7 - 3 cities, 1 settlement
Doug: 8 - 2 cities, 4 settlements
Roger: 5 - 1 city, 3 settlements
Prior to joining Billabong just over a year ago, Settlers was my most played
German game. Since joining, I have played it just twice - last week and this
week. Both games were at the insistence of Doug Adams, who as many know, is
a HUGE Settlers fan. Initially. I was somewhat bemused by the seriousness
with which Alan and Bernie tackled the game. As much as I enjoy Settlers, I
had always regarded it as a fun, luck-based game. I knew Alan and Bernie had
played competition Settlers before, but I assumed that was somthing like
playing competition Bluff / Liar's Dice. How wrong I was. Inferior tactics
and setup soon left me totally blocked in. Doug fared a little better, but
his options soon ran out. At this stage all four of us were taking up only
two thirds of the board. Alan and Bernie set out to conquer the rest of
Catan enaging in a struggle for the all-important longest road. Alan got
there first. This was the most interesting game of Settlers I have played. I
learned a lot from watching the tactics of Alan and Bernie. Can't wait for
the re-match - that I'm sure Doug will insist on - next Tuesday. Any
volunteers to substitute for Bernie?
Roger's rating: 8
STICHELN
Roger: 67
Doug: 25
Alan: 7
Bernie: -16
This game made its second outing at Billabong. This time I managed a much
better handling of the rules explanation (i.e. I didn't make any mistakes).
Having played before was a huge help :) Bernie's first hand was a -34, which
he never managed to catch up from. My success was due to not picking up any
negative cards as a result of winning tricks, and playing three 0s and one 1
as my prick cards.
A good little game, and one I can see being called for often in the next few
weeks.
Roger's rating: 7.5
Doug Adams writes:
QUANDARY
Doug, Roger and Janet had one hand of Quandary while waiting for our quorum
of Anno 1452 players arrived. We stopped after one hand before that same
quorum disappeared off into other games! Scores were about even in the 20's
after one hand.
Our scribe from table 2 records:
VIVA PAMPLONA
Bernie: oozing machismo on 21 points
David: 16
Glenn: 13
Janet: 9
Craig: 9
Julian: 2!! - in the words of Nigel Tufnel, best leave it unsolved!
That's the lowest Viva Pamplona scores I've ever seen.
MEMBERS ONLY
Glenn: 24
Julian: 20
Craig: 17
Donna: 12
Bernie: 11
David Coutts writes:
LOST CITIES
Janet and David
Janet and I played 2 complete games of 3 hands each. The first game was very
low scoring (and I'm not sure why):
Game One: Janet - David
1st hand: 14 - 7
2nd hand: 42 - 29
3rd hand: 13 - 16
Totals: 69 - 52
I still haven't played this enough to discuss it sensibly, though I'm quite
sure I'll get my own copy. It's so quick and easy, yet there really is
something to think about.
Our second game went quite differently, with Janet defifintely
over-stretching in the last hand. Generally, going for all five expeditions
is just too risky.
Game Two: Janet - David
1st hand: 19 - 40
2nd hand: 18 - 59
3rd hand: -5 - 50
Totals: 32 - 149
SCHNAEPPCHEN JAGD (Bargain-hunter)
Craig, Donna and David.
Craig had only played once before, and vaguely remembered the rules. Donna
had played before, but took me by surprise when she started to explain Was
Sticht? ! I was probably the most familiar with the game. Anyway, between us
we managed to get the idea across.
With six rounds and 7 clearing opportunities, I wasn't too worried about
what I picked up initially. From round two I tried to concentrate on just 3
or 4 of the numbers numbers hidden in my trash. Craig and Donna went the
minimilist approach, which sometimes does work.
Not in this game of Schnapchenjagd!
Donna: 9 - 11 = -2
Craig: 16 - 13 - 3
David: 30 - 12 = 18
TRUMPET
Having recently had enquiries about this game, I was pleased to see Debbie
had brought her copy along. The other table played it before us, and they
seemed to be enjoying it. Once they'd finished, we persuaded Julian to cross
to "the other side" and join our table. He quickly explained the rules,
which were simple but intruiging, and we were off.
I won the first trick, and then got left for dead by Julian who was followed
by Craig and Donna. For the first few rounds all I could say was "well, I
DID win the first trick...." it was pathetic really.
Nonetheless, the game seemed extremely promising. Yet another trick taking
game, though this time with a board and the ability to have ranked trumps!
Eventually I managed to catch up, despite a lack of super trumps (which are
very useful indeed!). As we rounded the corner for the home straight
everyone seemed in with a chance, though my money would have been on Julian
who seemed to have it figured a few moves in advance. Nearing the finishing
line we occupied consecutive spaces. I had a moment where I could have
pulled away, having reached a "change trumps" space. Unfortunately, my 10
hearts was then beaten by Craig's 11 - my moment was gone.
Donna then proceed to jump over our positions, but this set Julian up
nicely. He had kept his super trump for a coup d'etat, and used it to jump
over all of us into the winning spot!
Winner:
Julian
Donna -1
David - 2
Craig -3.
I wouldn't mind a copy.
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