Billabong Boardgamers - 25th January, 2000
Present: Doug, Alan, Tina, Debbie, Craig, Bernie
Previous session report
MAMMA MIA
Alan, Doug, Craig, Tina, Debbie
A filler game to kill some time while waiting for others to show up. Tina
and Debbie had somehow missed the seemingly 50+ games we had of this when it
first hit Billabong, but picked it up very quickly.
Alan, despite having a hate-hate relationship with this game, had a very
strong 2nd round and whipped out three pizzas. That proved just a little
too tough to match!
Alan: 6 (3 cards)
Debbie: 4 (7)
Doug: 4 (6)
Craig: 4 (5)
Tina: 3 (4)
Doug's rating: 7
INKOGNITO
Janet arrived from a driving shift at the Australian Open and joined us for
a game of Inkognito. I think Bernie picked this game up at Essen,and it is
the boardgame version of Mini Inkognito.
The two games are very similar - you have one of four identities, and have
to find your partner, determine their mission and accomplish your goal.
However, instead of playing cards to arrange meets, you move one of your
four figures across the game board. Movement is performed via a large
shaker that displays three coloured balls. Blue balls mean a river move,
red means a land move, yellow is either, white is a lost move, and finally
black means move the ambassador.
If you meet another player you can demand three cards from them. The cards
will be information about the player's identity and what they look like.
They can be tall/short, stout/thin, and the figures on the board match these
aspects! So one of your four figures on the board is actually "you".
The usual process of deduction takes place and after a few meetings, things
begin to fall into place. However, unlike the cardgame, you only hand over
information to the person who's met you. You do not EXCHANGE information.
Alan and I quickly found that if you get a lousy run with the shaker, you
waste turns with no information coming into your hand. Janet and Bernie had
some very good early turns and had deduced most of the information before
Alan and I had asked three questions!
It was with some suprise that, when I met up with Bernie on the board, he
passed me his mission card. Either he knew I was his partner or he was
being characteristically friendly! :) I played my cards close and decided
to deduct a bit before making firm friends with Bernie. (Bernie obviously
knew who I was, I had no idea who Bernie was).
A few turns later I knew what figure Bernie was on the board, but still
wasn't sure who he was. He seemed pretty friendly towards me so I was
beginning to suspect he was Fiddlebottom (I was Bubble). He confirmed it
with another meeting so it was simply a matter of accomplishing our mission.
The mission is determined by cross-referencing our two mission cards, and
ours meant that we had to get Fiddlebottom (Bernie's short playing piece) to
space 5 to win.
After I met Bernie and confirmed that he was in fact Fiddlebottom, I
relocated his piece (you do this after you meet them) close by me. As fate
would have it, it was right next to space 5! Bernie, having no idea of my
mission letter, didn't know what we had to do to win. He deduced that if I
put that figure next to space 5, that must be our mission!
Bernie proudly moved his figure onto space 5 and announced our "win".
But....he didn't move his Fiddlebottom piece, it was one of his others. You
have to shake hands to confirm the win, but I wouldn't as I knew that wasn't
Bernie, but it was too late, we'd blown it! Game to Janet and Alan by
default!
We both realised we'd messed up. Bernie knew who I was on turn 1 because
I'd passed him Fiddlebottom/Bubble. As he was Fiddlebottom, I had to be
Bubble - he'd found his partner. I should have recognised this fact when he
got so friendly, and we could have had this won by about turn 4!
I do like this game, and the boargame version leaves the cardgame in the
dust. Lots of evil potential to do the dirty on other players, intrigue,
plots, etc. Much more evocative than the cardgame where you simply have to
find out a phone number. The downside is the luck of the shaker, where you
can be totally shafted by a bad run (I even rolled three whites - no turn at
all!). Still, as I found out, it's a team game and your partner can help
you if they work out you're the partner for them.
Doug's rating: 7
Janet writes:
Re: Inkognito. Alan and I could have won outright but we just didn't.
I tried to sit my piece right next to him, by red road or by blue sea, but it
didn't seem to help. But if Alan had have landed his piece on one of mine, we
would have won pretty quickly. We'll take a win though even if it was by
default :) Next time...
PISA
An interesting trick-taking game from Adlung. Players are dealt a hand of
cards, then must bid 1 to 3 cards on various facets of the hand they are
about to play.
- What are major and minor trumps
- Is the object most or fewest tricks
- Do cards rank 13 high, or 0 high!
Face value of the bid cards are summed to determine which wins each
category. After each has been bid on, you have your rules for the coming
hand. The player who bids the fewest pips earns the most bidding bonus
points, with each other player picking up fewer bonus points (4/3/2/1 in a
four player game), and so on.
Tricks are played out in standard format, however minor trumps do not have
to be played to major trumps. Double points are paid out (8/6/4/2) to trick
winners, based on the hand rules. The game lasts a deal each, points are
totalled for the win.
During the first hand, the game felt very random. You may have a terrific
green/yellow hand, and get that in as major/minor trumps. However, it may
then get shot down by having the rules bid to fewest tricks, reverse card
rank! I was thinking "wow, less control than Edison & Co."; (Same designer),
but then it all began clicking, and by the end of the game I suspect we were
all enjoying the game quite a bit (well, perhaps Tina wasn't!).
I seemed to have a terrific 3rd hand when everything fell into place, edging
me into the lead. I decided to bid the absolute minimum in the fourth and
final round to pick up the 4 bonus points, fleshing out my lead. That
worked, and I took second place in the trick taking round (6 points) to stay
ahead of Alan's late finishing charge.
Doug: 36
Alan: 33
Craig: 31
Tina: 18
Doug's rating: 7. May go either way, but I really enjoyed this one. Gonna
grab a copy.
Debbie Pickett writes:
RA
Debbie, Craig, Tina
With Tina plagued by bad luck, she was out of the game by round two. I
tried very hard to keep important tiles from Craig, and almost
succeeded. As usual, the sun bonus (to Craig) decided the game.
Final scores:
Craig 60
Debbie 59
Tina 31
SPACEBEANS
Debbie, Craig, Tina
This set-collecting game has turned up for a couple of weeks at
Billabong, and this time it got played. The passing of cards makes it
quite confusing the first time it's played.
For three players the game has a good amount of control; I wouldn't
recommend it with many more.
With a number of groups in the 4 to 6 range, I managed to reach the
required 30 points first, with Tina not far behind. It came down to one
round.
Final scores:
Debbie 33
Tina 27
Craig 19
My rating: I actually prefer this over Bohnanza. Sure, it's random, but
then a filler shouldn't be a big brain drain. I give it a 6.
MAMMA MIA
Debbie, Tina, Craig
We played two rounds of this silly game waiting for the other table to
finish Inkognito.
Not Final Scores:
Tina 7 pizzas! (4 cards left)
Debbie 4 (4)
Craig 3(5)
ISI
Debbie, Bernie
This low-production-run game from Cwali is about making connections.
Two rounds into the game we discovered the correct rules to the game,
and it played much better from that point on.
The basic idea of the game is to move a pawn, collect a cube, and then
optionally spend any cubes you may have collected to lay down routes
between the tiles that make up the board. This is more insidious than
is first apparent. It takes a couple of games to figure out that the
most direct connection between cities isn't always the best thing to do.
I ended the game by taking the last orange cube, and there were two
capital cities to count. One we were even on, but the other was almost
strictly Bernie's domain, and he won comfortably.
Final scores:
Bernie 8
Debbie 5
My rating: I give it a 6. Intriguing, but I don't yet know about its
replay value.
MEDICI
Tina, Craig, Doug, Debbie
Doug and I continued our typical poor form in this game despite some
apparently good moves early on. I've long since given up trying to win
at Medici.
Final scores:
Craig 142
Tina 125
Debbie 114
Doug 88
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