Billabong Boardgamers - 1st February, 2000
Present: Doug, Janet, Craig, Alan, Tina, Debbie, David,
Bernie, Richard
Previous session report
It was our pleasure to meet up with Richard Vickery this week, who was
down in Melbourne from Sydney for a conference this week. Having exchanged
emails with Richard over the past year or two, it was wonderful to finally
meet up and put a face to the name.
Richard had obviously done his homework, as he produced a package of
chocolate coated Scotch Finger Biscuits (="cookies") for consumption.
Janet was immediately smitten. Richard, you are always welcome back :)
SPACEBEANS
David, Doug, Richard, Tina
Amongst the many games played was this curious beast. The new game from Mr.
Bohnanza, which is basically Beans in Space. After a few minutes amusement
trying to identify the various space themes (we got 6 and Bernie chipped in
and told us about the German TV show that was the 7th Spacebean - even
explaining the significance of the iron on the illustration), Tina taught us
the rules and we began playing.
A bit of a strange one, this. You begin with 3 cards (unless you dealt, in
which case you get zero!) and on your turn you can draw 0 or 2 cards, then
may harvest spacebeans, then must plant beans of one type into one of two
beanfields. One beanfield is face up, the other face down. If and when you
harvest, if you have a card rank matching the number of bean cards in your
set (ie you have a 7 of Darth Beans in a 7 card set) then you may keep that
card as points. First to 30 points generally wins.
The big quirk here is that after drawing, harvesting and planting, the cards
remaining in your hand go to the player on your right, and play then passes
left. This really created a strange sensation to me, and I was rather
confused for most of the game. It felt that play was going both ways at
once!
As far as skill in this game goes, it doesn't count for much. If the player
on your left is on the ball (and to be frank, BBG are a pretty cluey bunch
of people) then they will try to ensure you get precious little when their
hand comes your way. If you get lucky and can keep your face down beans
hidden for a while, then you may work up to something decent.
In our game we kind of looked puzzled at each other as we all struggled to
about 15 points each, then a tactic or two emerged. Doug took a few small
sets for 1 or 2 points, just to get his score moving. Then Doug decided
that for this game to ever end, we all had to draw two cards *each* turn to
get the hand sizes up. That worked for a bit, but from what I could see,
this is a pretty average game. A shame really, as I won :)
Doug: 31
Richard: 27
David: 25
Tina: 24
Doug's rating: 4
AUF HELLER UND PFENNIG
Richard, Bernie, Doug, Janet
A new game to Bernie (always useful as he siezes the German rules and finds
the bugs in the translations) and Richard.
Richard had a nice payoff on the first round, while Bernie committed a large
market early for a poor return. Bad luck (or rather, Doug) plagued Bernie
on round two, which looked as though any of Richard, Doug or Janet could win
on round 3.
Round 3 was dominated by markets going out all over the place. In fact, I
think there were more markets than tiles out in round 3, something I hadn't
seen before. The Auf Heller veterans prevailed....
Doug: 217
Janet: 211
Bernie: 176
Richard: 167
Alan Stewart writes:
MU
Alan, Bernie, Craig, David
Game 1
A 230
B 79
C 164
D 127
4 hands, all bids successful (2 by 1 triangle only). Final +70 bonus gave
the game to Alan in last hand.
Game 2
A 217
B 107
C 155
D 155
5 hands, 3 successful bids (2 with the exact triangles), then 2 losing
bids. Bonus +60 on the first hand got Alan and Bernie off to a good start,
but Bernie was Chief on the last 2 losing bids.
Debbie Pickett writes:
MEDICI
Tina, Debbie, Doug, Janet
Finally Janet managed to be present when this game came out for another
play, the third in as many weeks. The game was quite close, but no
surprises as to the eventual winner.
Final scores: Tina 119, Debbie 110, Doug 110, Janet 107
My rating: Still a solid 6, even though I can't play this game to save
myself.
KEYDOM
Doug, Richard, Tina, Debbie, Janet
Richard from Sydney had intimated that he'd turn up for this session,
and so he did. We were just finishing Medici and the other table was
still knee-deep in Mü. We picked this classic, new to Richard and Tina.
Doug made an early start and was looking quite unthreatened early on, so
a concerted effort by most players to gang up on him later in the game
took place, by which stage Tina had quietly earned all four treasures
and get herself safely into the Chambers. She won with almost no
challenge.
Final scores: Tina (winning with four tiles), Richard (4), Doug (3),
Debbie (3), Janet (2)
My score: This one I give a six, though I keep wondering if it'll go up,
because it has some really neat mechanisms in it. I can't wait for
Morgenland, or whatever it'll be called in English. (Though reading the
latest Nürnberg report on Brett & Board I can't see any connection
between Keydon and Morgenland.)
MAMMA MIA
Tina, Debbie, Doug, Janet, Richard
Tina once again showed her true ancestry when she blitzed us all at one
round of Mamma Mia, which we played while waiting for the Mü table to
finish.
Final scores: Tina 3, Debbie 2, Doug 2, Janet 1, Richard 0
PISA
Debbie, Alan, Craig, David, Tina
This Günther Burkhardt game has been receiving a fair bit of play since
it arrived, and everyone agrees that it's just diabolical, in the sense
that it hurts your brain at every stage of the game, from bidding to
playing tricks. That doesn't make it a bad game, it just means it's
very taxing and causes more brain-drain than a hand of Mü. Especially
after having just played a game of the Doris & Frank creation.
Tina, David and I were outclassed in this game, being constantly outbid
and losing tricks.
Scores:
Craig 8 23 32 43 50
Alan 13 24 35 39 48
Tina 7 14 24 36 43
David 7 16 23 31 42
Debbie 10 13 21 31 42
My rating: I probably put this on a par with Mü - five.
GOLD RAUSCH
Alan, Bernie, Craig, Debbie, Janet
We shuffled again and looked around for something to play for half an
hour. We discovered this Reiner Knizia game and gave it a go.
The idea is that there is a deck of 30 people and 36 gold coins (some
worth zero). Each player draws the top card and places it on a grid,
people to one side and money to the other. Players placing a person
card can then put a bet on that column of cards to get a share of the
final gold that is placed in the column. Each player has only three
bets, though. If this sounds a little like Titan: The Arena, I thought
so too.
We stopped after one round because we all agreed that there was just too
much randomness to the game. It really would have worked just as well
if we'd dealt out the deck of money to each player and the one with the
most cash won. Perhaps the game could work with some house rules.
Final scores:
Alan 11, Bernie 12, Craig 12, Debbie 8, Edna^H^H^H^HJanet 10
My rating: After one game, I give this one a three, with not much chance
of an increase.
MEDICI
Janet, Bernie, Debbie, Craig, Alan
So we put away Gold Rausch and still had twenty minutes to kill. Out
came Medici again, this time the German-language edition. Yet again I
came in close to last.
Final scores:
Crain 98, Alan 92, Bernie 78, Debbie 78, Janet 72
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