Billabong Boardgamers - 2nd May, 2000
Present: Alan, Janet, Doug, Tina, Debbie, James, Rob, David, Pat
Previous session report
Doug Adams writes:
Certainly a different feel at Billabong tonight, with Pat Brennan on a return visit (despite shock
treatments via Svea Rike last November), and newcomers James and Rob who were spied holding a copy
of El Grande in the local games store by David.
CAROLUS MAGNUS
Tina, Alan, Doug
A new game from the designer of Inkognito and Mini-Inkognito, Leo Colovini. This is a
very clever and elegant design, vaguely reminiscent of El Grande. The object is to
place castles from your pool onto the "board" - the board being 15 floating islands or
territories.
Alan seemed to grasp the simple mechanics and subtle strategy right off and linked five
islands in quick succession, and managing to get them all in a row so that they merged
together. Merged islands are stronger, as castles present defend islands from takeover
just like paladins.
Doug managed to do a similar thing to Alan on the opposite side of the board, but with
only four islands/paladins. Tina took up the remaining islands with 1 or 2 paladin "tiny"
islands.
At this point our game entered an intense battle off the board, for control of paladin suits
at court. Control between the five colours was passed backwards and forwards frequently, but
no player seemed to be able to make the break to grab the win. The game was threatening to
end at any moment, as if either Doug's or Alan's island fell, the replacement paladins would
drain a player's pool and end the game with a win for them.
In the end it was Tina who managed it - despite having a dispersed presence on the board, she
took control of the red paladins mid-game and Doug began feeding his spare red paladins into
Alan's island to try and break up control there. When Tina finally took green control off Alan
(there was a large green presence on "Alan Island"), all she had to do was take the first turn
next round to claim the game, which naturally she did!
It was at this point Debbie pointed out the three player game rules we *should* have been
playing by...!
Tina: 8
Doug: 4
Alan: 1 (having just had 5 castles returned to him)
EUPHRAT & TIGRIS
Janet, Doug, Rob, James
The nine gamers split into a five player Taj Mahal and a four player Euphrat. Rob and James
hadn't played before, but Rob had read the rules and seemed to know exactly how to play the
game. James had the mechanics down by half way through the game and spent the second half
claiming he now knew exactly how he should have been playing in the first half! :)
Doug and Janet played a very aggressive game this time, gradually coming around to the belief
that controlled conflict is the way to really rack up the victory points. The blue monument
was built very early in the game by Doug, but he was kicked out of that kingdom almost
immediately. Janet, who did the kicking, was on her usual treasure quest for those valuable
wild victory points.
Several more monuments sprang up, and about the midway point in the game, Doug had somehow
managed to position his four leaders in synch. with the monuments, and was pulling 5/6 cubes
per turn. This was allowed to happen for four turns, which combined with tile play, was enough
for Doug to flatten out his weak colours and build a half decent score.
The tile bag seemed to empty early, due to a lot of conflict early in the game that tended to
drain the hands of the players.
Doug: 10/11/11/12
Rob: 8/9/12/14
Janet: 7/7/10/15
James: 6/6/6/6
The game seemed to go over very well with Rob and James. I think a copy will be acquired
very shortly!
RES PUBLICA
James, Rob, Doug
A three player closer to end the evening. Three players is not the ideal number for this game as
you really need more to get the trade element going. Still, Rob and James seemed to enjoy
it, and Doug's voice just held out to the end of the game, before collapsing in a mess of
vocal cords.
James: 38
Doug: 35
Rob: 33
Debbie Pickett writes:
RA
Janet, Debbie, Rob, James, David
I don't really like to play Ra with five players, as it tends to become
something of a random affair. But since there was a three-player game
of Carolus Magnus going on on the other table, we had little choice.
Nothing particularly unusual happened in this game. In the end, Janet
had the most balanced collection and ran away with the game. The rest
of us were specialized too much, and lost points on one thing or
another.
I didn't keep the scores, but fortunately Doug had the scores from the game:
Janet: 47
Debbie: 30
Rob: 39
James: 39
Debbie: 30
Apparently I was playing twice, and tied with myself . . . Actually,
I think I recall that David scored something like 19.
My rating: With five players, only a 6. This game is much better with
three, in my opinion.
TAJ MAHAL
Patrick, David, Tina, Debbie, Alan
Yet again, I demonstrated how abysmal I am at this game, losing some
rounds big-time, playing a lot of cards and still getting nothing for
it. As a result, my network strategy was completely shot by about round
three, and I was unable to get enough cards to pursue another strategy.
Much the same happened to Alan, who was dogged by bad luck throughout
the game. Tina had to withdraw once without winning anything, which
probably cost her dearly. Only David and Patrick managed to get
everything they wanted, and it was always going to be a question of
which of them would win. It came down to the points for the longest run
of cards in the hand; Patrick had more cards and was able to sneak
ahead.
Final scores, again courtesy of Doug:
Patrick: 50
David: 49
Tina: 27
Debbie: 22
Alan: 22
My rating: Sheesh, this game is evil, I'm beginning to suspect. But I
don't mind, It's still fun. I give it a 7.
Other games....
ANDROMEDA
Alan: 64
Patrick: 56
Janet: 44
David: 35
MAMMA MIA
Patrick: 6
Rob: 5
David: 4 (4)
Janet: 4 (4)
James: 2