Billabong Boardgamers - 30th May, 2000
Present: Debbie, Karen, Craig, Doug, Janet, Steve,
David, Alan, Torben
Previous session report
Doug Adams writes:
Well, I always suspected they breed them tough in Denmark. As Janet and
I arrived tonight, in the midst of a severe cold snap in Melbourne, we
spied Karen and Craig huddled in their car, as well as David and Alan in
another car. And then there was Torben, standing by the door holding a
bicycle helmut!
Torben is from Denmark, working in Melbourne for 3 months. This hardy
Copenhagener had cycled out from Melbourne to Chadstone, a distance of
20km, in the dark and wet conditions to join us at Billabong. What's more,
he was cycling back again at 11pm! I now look on Mik Svellov with new
found respect.
FILTHY RICH
Debbie, Karen, Doug, Steve, Alan
We played Karen's special "Fully Imported from Seattle" copy of this game.
This is a game that has only hit the table once or twice at Billabong,
and it left lingering memories of dreaded tax die rolls, trying to run
businesses on shoestring budgets, and going bankrupt with the greatest
of ease.
This game was not really any different, but it was a lot of fun. We
played with the now mandatory variant that only the first tax die roll
of '0' hits - any subsequent die rolls are not counted. In fact this
is almost too severe, as we lost a couple of players during the game.
Karen began very strongly - purchasing an early luxury, establishing a
couple of businesses which hit often. Alan invested in Love Shack Videos,
Debbie into the Shmoo hut. The trouble was they were on page 1, and
were instantly covered when the pages got flipped over. Steve started
the Stern Smith and Bubba business, Doug went into Spider Web Marketing.
Steve's and Doug's business, along with the Floating Craps gambling den
pretty much decided the game. Steve built Stern Smith and Bubba up to
a level five business, before losing it to Doug via a hostile takeover
card. Steve had earlier lost another business to Debbie via the same
card, so it wasn't a great game for Steve.
Karen was the first to go, after a really strong start, a couple of tax
rolls hit her hard. Finally, on her turn she hit Doug's Spider Web
Marketing business twice (meaning she had to pay $6 to Doug), as well as
another $2 to Doug as he was holding the Protection Racket asset.
(Tip: that is a very handy card!). Doug picked up one of Karen's luxuries
in the ensuing auction.
With Karen gone (and the rest of us feeling inwardly guilty) we ploughed on.
Several more tax rolls saw us all go to the brink, but fought back from
bankruptcy. Alan and Doug were alternating the play of the Floating
Craps card which continued to hit often, three times hitting twice and
paying out $14 - a fortune in this game!
Another tax roll and Debbie disappeared. She was just heading off to fetch
a two player game to play with Karen, when Doug won the game. A string
of incredibly lucky rolls had hit the Craps, Stern Smith and Bubba (4 times
for $20) and the Spider Web Marketing. Doug found himself with $30 in his
hand and managed to hold it to pick up two luxuries over two turns. It was
almost a shock!
Scores:
Doug: 3 luxuries
Alan: 1
Steve: 0
Debbie/Karen: bankrupt
Doug's rating: 6 .. one of those once a year games. A pity really, it just
misses the mark, and a little more development would have worked wonders.
Steve writes:
I basically agree with this assessment. The central mechanism of the
game - four clear plastic sheets which sit on top of each other, and in
which advertising hoardings are inserted, is a pretty neat idea. And the
companies and their slogans are very witty (Shorty's: you don't want it,
we don't got it.") But as with so many games that rely on luck, not
enough attention is paid to game balance. I didn't pick up an asset card
for the whole game, and no means was provided for me to correct this
deficiency. On the flip side, Doug's protection racket card basically
ensured that he won the game. This seems to me to indicate that some
fairly common way is needed to steal the assets of others, and not just
their businesses.
TAJ MAHAL
Torben, Debbie, Janet, Doug, Steve
We mixed and matched a bit, with a Settlers of Catan and Taj Mahal being
played. Torben joined us, and as I explained the rules I was rather
disturbed by the fact he was quite clearly understanding them. An educated
question or two about a finer point, but that was all. Torben had marched
away with the win at Stephenson's Rocket, which he'd never played before....
who was this strange gamer who'd come into our midst ;-)
Casting doubts and fears aside, we began. Debbie, the start player, opted
right out of region one and thus began the construction of a massive hand
of cards. Torben, I think, took the first region, but spent several cards
doing so. He ended up being "card poor" for most of the game.
This game was decided by elephants, no question. Doug almost unwitting
took a couple of region chits via elephants, that had tea on both of them.
>From that point on, Doug decided to concentrate on the regions where tea
was available. Debbie was working on a similar strategy with gems and rice,
but she also had a massive hand of cards, and a potential 7 region network
up her sleeve. At the midpoint, I felt the winner was sitting on my left!
Then things altered slightly - Torben and Doug were leading on the score
track, but Doug picked up the +2 card and managed to hold/play it for 5
turns in a row, before losing it on turn 12. Another major play was
region 10, where there was a tea chit, as well as tea/lentils on offer.
Doug managed to take both of these and scored 11 points for the swag.
This leapt Doug's marker out on the score track to a massive lead.
(We'd also picked up a rule we'd been playing incorrectly. We had
interpreted the rules concerning special cards as you could only play one
such card per visit, whereas the rules indicate per turn; ie. card play.
So in essence, you could play all four in the one visit if you played
four rounds. Steve had picked this up....)
With Doug leading by around 15 points, Debbie made her move on round 11,
taking several of the prizes on offer, and linking up a nice network.
This narrowed the lead to around 8 points. Turn 12 saw Torben take the
elephant tile, and Debbie falling one palace short of linking up another
region. Once our hands of cards were compared, Doug had squeaked home....
Doug: 50
Debbie: 45
Torben: 33
Steve: 30
Janet: 25
Doug's rating: 8. The golden rule is to look after your cards. If you
get into a card battle, as Janet and Steve did early, you are catching up
for the next few turns. The horse may have bolted in that time...
Steve writes:
I played Taj Mahal again last night with. It was an instructive game,
and probably the most strategically clear-headed game of TM I've yet
played. I pursued a palace strategy the whole game, and ended the game
without a single octagon. I finished second on 46 points, one point
behind Tania, who pursued the elephants strategy relentlessly all game.
I have a feeling at the moment (but it's just a feeling), that the
palaces strategy is harder than the elephants strategy, in this sense:
if your aim is to win the octagon, it doesn't much matter when you
withdraw. But if you're working on a palace network, two palaces might
be useless to you if you have to withdraw last to win them. And since
one's opportunities to withdraw early and still win palaces are very
much influenced by where you are in the turn order for that visit,
matters of timing can become very tricky indeed for those working on
palace networks.
David Coutts writes:
STEPHENSON'S ROCKET
Torben, David Janet & Craig
First time for newcomer Torben, visiting Australia from Denmark. Welcome to
Billabong, Torben! Also a new game to Craig. Janet & I had played before,
but were a bit rusty, so we read through the rules.
Craig and Torben concentrated their efforts in the North (especially the
purple & grey lines), whilst Janet & I put most of our efforts into the
South. Janet's Green (Bristol area) was merged with my Orange, then Craig
caused an early isolation of my Orange line, putting a halt to mine &
Janet's efforts there. I tried to steer the Red line in the North into
Craig's Purple line, but Torben prevented me. His Grey line and the Purple
line (in which Torben had 2nd place) looked set for a a merger, but it never
happened thanks largley to their co-operative play.
I started up Blue (half-way up the board, on the East coast), and Janet
quickly built a station to take advantage. It took some time, but she
eventually got her way, only to be absorbed by the growing Red line moving
South through the centre of the board. Torben put me into 2nd place in Red
(in stations), and seemed to be everywhere.
Janet was the Token Queen, locking in a couple of early 1st places. However,
Torben caught up in tokens in the later game, just edging Craig into 3rd
once or twice. Craig and I picked up the odd 1st (mine was passengers, with
only 3 tokens!).
Craig isolated my newly started Yellow line (South-East corner) in the later
stages ... it barely got started, in fact. But it still had a role to
play...
A key end-game tactic was when I paid 4 shares in Red to veto a move by
Janet. Torben also had 4 shares, but chose (before my bid) not to veto. I
then merged Red into Yellow. I thereby lost 1st & 2nd place in Red (merger
bonus) to Torben & Janet. However, I had majority shares in Yellow AND the
Yellow line had 2 more of my stations on it - this paid out 2 lots of 13
(end-game share and stations bonus). This was enough to put Torben back into
2nd place (in stations) the newly merged Yellow (&Red) line. Was it
enough....?
No.
Scores:
Torben - 58,000
David - 56,000
Craig - 46,000
Janet - 44,000
Well played Torben.
SETTLERS OF CATAN
David, Alan, Craig & Karen.
This was the basic, 3rd edition version with no frills. Amazingly, Karen had
not played before. Worse for her that she was randomly selected to go first,
and was subjected to our in-depth and keenly biased opinions on where she
should set-up.
The game was cruelly slow, largely because stone was so rare (5, 11,12) and
only Craig was on the 5 (which was also frequently hit by the robber!). By
about 7 points I was getting bored, and it was only the challenge of
preventing Alan from wheedling his way to victory which kept me interested.
Naturally, this meant that I had to wheedle my way to victory...
Highlights? Karen cleverly (Craig might say cruelly...) received 3 cards for
1 brick and used a Monopoly to get it back (she did this twice, both times
to Craig!). I got the longest road, helped by Roadbuilding and lack of
anything else to do. Twice I built road towards the rock tiles and was first
thwarted from building a settlement first by Alan (based around the 11 and
12), then by Craig (on his 5). Alan got the Largest Army for a while, and
looked a winner on 8 (possibly 9 with resource VP card). His chance of
victory passed as Craig then took the Largest Army off him. However, before
Craig could score his 10th point it was over...
David - 1C, 5S, LR, 1VP = 10
Alan - 2C, 3S, 1VP = 8
Craig - 2C, 2S, LA, 1VP = 9
Karen - 3S, 1VP = 4
A bad game of Settlers can be enough to put people off it... Karen?