/* * simple.c * This program draws a white rectangle on a black background. */ /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Edition */ /* Addison-Wesley Longman, 2003 */ #ifdef __APPLE__ #include #else #include /* glut.h includes gl.h and glu.h*/ #endif void display(void) { /* clear window */ glClear(GL_COLOR_BUFFER_BIT); /* draw unit square polygon */ glBegin(GL_POLYGON); glVertex2f(-0.5, -0.5); glVertex2f(-0.5, 0.5); glVertex2f(0.5, 0.5); glVertex2f(0.5, -0.5); glEnd(); /* flush GL buffers */ glFlush(); } void init() { /* set clear color to black */ /* glClearColor (0.0, 0.0, 0.0, 0.0); */ /* set fill color to white */ /* glColor3f(1.0, 1.0, 1.0); */ /* set up standard orthogonal view with clipping */ /* box as cube of side 2 centered at origin */ /* This is default view and these statement could be removed */ /* glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); */ } int main(int argc, char** argv) { /* Initialize mode and open a window in upper left corner of screen */ /* Window title is name of program (arg[0]) */ /* You must call glutInit before any other OpenGL/GLUT calls */ glutInit(&argc,argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow("simple"); glutDisplayFunc(display); init(); glutMainLoop(); }